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Potential issue #1

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Grovestand opened this issue Nov 29, 2022 · 6 comments
Open

Potential issue #1

Grovestand opened this issue Nov 29, 2022 · 6 comments

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@Grovestand
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What an excellent idea. This would be so useful to me if I could get it to work. I'm not a programmer at all. I compiled this in Visual Studio 2022. When I run MagicHomeArtnet.exe a CMD prompt window flashes on the desktop and vanishes. Perhaps it's an issue with my firewall or Microsoft cloud scanning it or something. I will keep an eye on the project!

@velocity23
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Once you compile it, you'll need to use the dotnet runtime to run dotnet path/to/MagicHomeArtnet.dll --universe <universe> --channel <first-dmx-channel>, replacing <universe> with the 0-based index of the universe you want the program to listen on and <first-dmx-channel> with the channel to listen on. This program has 4 channels - intensity & RGB, this parameter designates the first one like you would do on a "real" fixture.

@Grovestand
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Grovestand commented Nov 30, 2022 via email

@velocity23
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Channel map is commented in the code:

https://github.com/velocity23/MagicHomeArtnet/blob/master/MagicHomeArtnet/Program.cs#L8-L42

Unfortunately a limitation of the protocol is that you can't control individual pixels apart from with the presets (which are also documented above)

@Grovestand
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Grovestand commented Dec 1, 2022 via email

@velocity23
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Unfortunately not... it just takes the first set of lights it can find on the network because there's no real with to differentiate between them (they don't expose an ID or similar)

@Grovestand
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Grovestand commented Dec 2, 2022 via email

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