- Pause menu (don't use esc)
- Sfx variety
- Cyan should do more damage?
- Cyan should be 3 separate bullets
- Make red bigger
- Firing rates per weapon type
- Give weak point to wall enemy
- Add another tileset
- Block progression until you get the first weapon
- Breakable blocks
- Add sfx
- Replace walk sfx
- Add explosion sfx
- Add player sfx
- Add enemy damage sfx
- Add enemy sfx
- "Roll recovery" to avoid rollspamming?
- Maybe by firing the cannon
- Tutorial
- Create core pickup sound effects + cutscene
Stretch:
- Ability to shoot enemy bullets
- Design complementary systems that augment the color bullets
- Colored enemy bullets that change your color too
- Rolling through a colored enemy or bullet grants you that color?
- Colored flooring
- Add a variant of patrol enemy
- Add a boss !!!!
- Boss music
Ultrapolish:
- Face decals (Kinda important for theme??)
Scrapped:
- Gun barrel coloration
- Custom background music
- Create basic character controller
- Create main tileset
- Refine basic character controller
- Create dodge roll mechanism
- Create basic gun weapon + firing
- Create color system
- Create character movement sprites
- Create roll animation
- Pixel outline shader
- Create enemy HP system
- Create simple enemy (walk left/right, drop from ceiling)
- Create enemy damage animation
- Create enemy death animation
- Background music
- Have bullets come out a bit ahead
- Create player damage flicker
- Create HP / damage system
- Add HP ui
- Design pickup progression
- Create pickup items
- Ignition + impact effects for bullets
- Multiple bullet shapes
- Design healing item
- Player death animation
- Checkpointing system
- Design order of powerups / level
- Add a flying enemy
- Add a flying enemy with bullets
- Add drop-from-ceiling logic to patrol enemy
- Add an obstacle enemy
- Improve tileset
- Build levels
- Come up with a name
- !!! Coloroid
- Dice ex machina
- Diceroy
- Coloric
- Koro Boy
- Colobot
- ColorMan
- United states of color
- Monte Coloro
- End screen
- Main menu
- Deploy builds
- Finalize key mapping and GamePad mapping
- Add gun sfx
- Add roll sfx
- Play test