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compiler_conditional.go
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package ride
// If-else statement.
type ConditionalState struct {
params
prev Fsm
/*
Offset where true branch starts execution.
We need this because code can look like:
if (true) then {
let x = throw()
5
} else {
let y = throw()
6
}
`X` and `y` should not be executed.
*/
patchTruePosition uint16
// Same as true position.
patchFalsePosition uint16
// Offset where `if` code block ends.
patchNextPosition uint16
retAssig uint16
startedAt uint16
trueStartedAt uint16
falseStartedAt uint16
rets []uint16
// Clean assigments after exit.
deferred []Deferred
deferreds Deferreds
condN uniqueid
}
func (a ConditionalState) retAssigment(v Fsm) Fsm {
a.deferred = append(a.deferred, v.(Deferred))
return a
}
func (a ConditionalState) Property(string) Fsm {
panic("ConditionalState Property")
}
func (a ConditionalState) Func(name string, args []string, invoke string) Fsm {
panic("Illegal call Func on ConditionalState")
}
func (a ConditionalState) Bytes(b []byte) Fsm {
//a.rets = append(a.rets, a.params.b.len())
//return constant(a, a.params, rideBytes(b))
panic("")
}
func conditionalTransition(prev Fsm, params params, deferreds Deferreds) Fsm {
return ConditionalState{
prev: prev,
params: params,
startedAt: params.b.len(),
//deferred: make([[]Deferred, 3),
deferreds: deferreds,
}
}
func (a ConditionalState) Condition() Fsm {
a.rets = append(a.rets, a.params.b.len())
return conditionalTransition(a, a.params, a.deferreds)
}
func (a ConditionalState) TrueBranch() Fsm {
return a
}
func (a ConditionalState) FalseBranch() Fsm {
return a
}
func (a ConditionalState) Assigment(name string) Fsm {
n := a.params.u.next()
//a.assigments = append(a.assigments, n)
a.r.set(name, n)
return assigmentFsmTransition(a, a.params, name, n, a.deferreds)
}
func (a ConditionalState) Long(value int64) Fsm {
a.deferred = append(a.deferred, a.constant(rideInt(value)))
return a
}
func (a ConditionalState) Call(name string, argc uint16) Fsm {
//a.rets = append(a.rets, a.params.b.len())
return callTransition(a, a.params, name, argc, a.deferreds)
//panic("")
}
func (a ConditionalState) Reference(name string) Fsm {
//a.rets = append(a.rets, a.params.b.len())
//return reference(a, a.params, name)
//panic("")
a.deferred = append(a.deferred, reference(a, a.params, name))
return a
}
func (a ConditionalState) Boolean(v bool) Fsm {
a.deferred = append(a.deferred, a.constant(rideBoolean(v)))
return a
}
func (a ConditionalState) String(s string) Fsm {
//a.rets = append(a.rets, a.params.b.len())
//return str(a, a.params, s)
panic("")
}
func (a ConditionalState) Return() Fsm {
if len(a.deferred) != 3 {
panic("len(a.deferred) != 3")
}
a.condN = a.u.next()
a.deferreds.Add(a.deferred[0], a.condN, "condition cond")
return a.prev.retAssigment(a) //.retAssigment(a.startedAt, a.b.len())
}
func (a ConditionalState) Write(_ params) {
if len(a.deferred) != 3 {
panic("len(a.deferred) != 3")
}
//condB := a.deferred[0]
trueB := a.deferred[1]
falsB := a.deferred[2]
a.b.writeByte(OpRef)
a.b.write(encode(a.condN))
a.b.jpmIfFalse()
a.patchTruePosition = a.b.writeStub(2)
//a.b.write(encode(a.b.len()))
a.patchFalsePosition = a.b.writeStub(2)
a.patchNextPosition = a.b.writeStub(2)
a.b.patch(a.patchTruePosition, encode(a.b.len()))
//writeDeferred(a.params, trueB)
//a.b.ret()
trueB.Write(a.params)
a.b.ret()
a.b.patch(a.patchFalsePosition, encode(a.b.len()))
falsB.Write(a.params)
a.b.ret()
//for _, v := range condB[1:] {
// v.Write(a.params)
//}
a.b.patch(a.patchNextPosition, encode(a.b.len()))
//for _, v := range condB[1:] {
// v.Clean()
//}
a.b.ret()
//writeDeferred(a.params, a.deferred)
}
func (a ConditionalState) Clean() {
//panic("ConditionalState Clean")
}