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---
title: AudioBuffer.numberOfChannels
slug: Web/API/AudioBuffer/numberOfChannels
tags:
- API
- AudioBuffer
- Property
- Reference
- Web Audio API
- numberOfChannels
browser-compat: api.AudioBuffer.numberOfChannels
---
<p>{{ APIRef("Web Audio API") }}</p>
<div>
<p>The <code>numberOfChannels</code> property of the {{ domxref("AudioBuffer") }}
interface returns an integer representing the number of discrete audio channels
described by the PCM data stored in the buffer.</p>
</div>
<h2 id="Syntax">Syntax</h2>
<pre class="brush: js">var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
myArrayBuffer.numberOfChannels;</pre>
<h3 id="Value">Value</h3>
<p>An integer.</p>
<h2 id="Example">Example</h2>
<pre class="brush: js;">// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;
var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);
button.onclick = function() {
// Fill the buffer with white noise;
// just random values between -1.0 and 1.0
for (var channel = 0; channel < channels; channel++) {
// This gives us the actual ArrayBuffer that contains the data
var nowBuffering = myArrayBuffer.getChannelData(channel);
for (var i = 0; i < frameCount; i++) {
// Math.random() is in [0; 1.0]
// audio needs to be in [-1.0; 1.0]
nowBuffering[i] = Math.random() * 2 - 1;
}
}
console.log(myArrayBuffer.numberOfChannels);
}</pre>
<h2 id="Specifications">Specifications</h2>
{{Specifications}}
<h2 id="Browser_compatibility">Browser compatibility</h2>
<p>{{Compat}}</p>
<h2 id="See_also">See also</h2>
<ul>
<li><a href="/en-US/docs/Web/API/Web_Audio_API/Using_Web_Audio_API">Using the Web Audio
API</a></li>
</ul>