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project.godot
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40 lines (27 loc) · 935 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GodotWebSocketMultiplayer"
run/main_scene="uid://b3pil7ks0jcdu"
config/features=PackedStringArray("4.5", "Mobile")
config/icon="res://icon.svg"
[autoload]
WebSocketClient="*res://addons/SimpleMultiplayer/websocket_client.gd"
MultiplayerManager="*res://addons/SimpleMultiplayer/multiplayer_manager.tscn"
[display]
window/size/mode=4
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/SimpleMultiplayer/plugin.cfg")
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="mobile"
[simple_multiplayer]
server_url="ws://localhost:9090"