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Campfire deletes cubes on click
1 parent 4f2bba5 commit 8b1391b

10 files changed

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-5
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assets/campfire/MyCampfireLoader.js

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@@ -15,9 +15,9 @@
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// }
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createUnityInstance(document.querySelector("#unity-canvas"), {
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dataUrl: "../../assets/campfire/Build/campfire8.data.unityweb",
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frameworkUrl: "../../assets/campfire/Build/campfire8.framework.js.unityweb",
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codeUrl: "../../assets/campfire/Build/campfire8.wasm.unityweb",
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dataUrl: "../../assets/campfire/Build/campfire1.data.unityweb",
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frameworkUrl: "../../assets/campfire/Build/campfire1.framework.js.unityweb",
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codeUrl: "../../assets/campfire/Build/campfire1.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "campfire",

index.html

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@@ -72,7 +72,7 @@ <h2>Stuff</h2>
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<section class="centered-section">
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<canvas id="unity-canvas" width=312 height=256 tabindex="-1"
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style="width: 312px; height: 256px; background: #231F20"></canvas>
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<script src="assets/campfire/Build/campfire8.loader.js"></script>
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<script src="assets/campfire/Build/campfire1.loader.js"></script>
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<script src="assets/campfire/MyCampfireLoader.js"></script>
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</section>
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<section id="versionBox">

stuff/campfire/index.html

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</head>
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<body style="text-align: center; padding: 0; border: 0; margin: 0;">
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<canvas id="unity-canvas" width=312 height=256 tabindex="-1" style="width: 312px; height: 256px; background: #231F20"></canvas>
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<script src="../../assets/campfire/Build/campfire8.loader.js"></script>
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<script src="../../assets/campfire/Build/campfire1.loader.js"></script>
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<script>
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:

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