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Describe the solution you'd like I'd suggest to change the implementation of the channel selector (r, g, b, a, rgba) to a shader.
Would implement some more shaders in texture_wrapper and an interface to set the preferred channels to render.
The text was updated successfully, but these errors were encountered:
B-LechCode
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Describe the solution you'd like
I'd suggest to change the implementation of the channel selector (r, g, b, a, rgba) to a shader.
Would implement some more shaders in texture_wrapper and an interface to set the preferred channels to render.
The text was updated successfully, but these errors were encountered: