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Use shader for channel picker #609

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B-LechCode opened this issue Jan 13, 2025 · 0 comments · May be fixed by #624
Open

Use shader for channel picker #609

B-LechCode opened this issue Jan 13, 2025 · 0 comments · May be fixed by #624
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enhancement New feature or request

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@B-LechCode
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Describe the solution you'd like
I'd suggest to change the implementation of the channel selector (r, g, b, a, rgba) to a shader.

Would implement some more shaders in texture_wrapper and an interface to set the preferred channels to render.

@B-LechCode B-LechCode added the enhancement New feature or request label Jan 13, 2025
@B-LechCode B-LechCode added this to the 0.9.3 milestone Jan 13, 2025
@B-LechCode B-LechCode self-assigned this Jan 13, 2025
@B-LechCode B-LechCode linked a pull request Jan 20, 2025 that will close this issue
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