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Hey, a trinket rotation/priority list would be cool,
that immitates the way item rack shuffles them.
So that you can have a 2 min encounter and actually simulate how the trinkets get rotated and their priorities to re-equip etc.
// If for now too complicated, a simple brute forcel add Item/Ability/Buff/Debuff... on player/target etc. could also solve some problems, e.g. my sebacious poison problem, when I switch to the alternate weapon set. I could just do a brute force /cast Poisoned Knife // add Sebacious Poison to Target call, even if I don't have an Item with sebacious poison equipped, so basically cheating my way out of a simultion problem.
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