diff --git a/sim/hunter/item_sets_pve_phase_6.go b/sim/hunter/item_sets_pve_phase_6.go index 86da2de036..e6efa2b865 100644 --- a/sim/hunter/item_sets_pve_phase_6.go +++ b/sim/hunter/item_sets_pve_phase_6.go @@ -154,7 +154,7 @@ func (hunter *Hunter) applyTAQRanged4PBonus() { for i := 1; i < 4; i++ { core.StartDelayedAction(sim, core.DelayedActionOptions{ - DoAt: sim.CurrentTime + time.Duration(i*375)*time.Millisecond, + DoAt: sim.CurrentTime + time.Duration(i*200)*time.Millisecond, OnAction: func(sim *core.Simulation) { // Ensure that the cloned shots get any damage amps from the main Kill Shot ability clonedShot.Cast(sim, target)