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Google VR update library and project samples about Android and IOs VideoWidgetView #129

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SiemensS23 opened this issue Mar 15, 2017 · 2 comments · May be fixed by #517
Open

Google VR update library and project samples about Android and IOs VideoWidgetView #129

SiemensS23 opened this issue Mar 15, 2017 · 2 comments · May be fixed by #517
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@SiemensS23
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SiemensS23 commented Mar 15, 2017

Hello everyone. I am building for a company a cross platform application Xamarin environment and to be able to do what I was required to use GoogleVR component, especcialy the videowidget tool, for iOS and Android inside XPlat folder. My problem is reflected in outdated versions of Google VR libraries (the last was 0.8.0, now is 1.3.0) to use and therefore can not apply newer methods and also there is nothing about an explanation to import correctly the library for his metadata and transform reference. Someone managed to operate the native library binding through the reference solutions for the new library references with a sample code? If so I would be really grateful needing a proper tutorial.

VS bug #732190

@newky2k newky2k added the in-progress Work is in progress label Jul 25, 2018
@newky2k newky2k self-assigned this Jul 25, 2018
@newky2k
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newky2k commented Jul 25, 2018

@SiemensS23 we are going to look at updating the binding to the latest version so that we can push out a version to nuget. If you have a PR with any work you've done on this then please feel free to submit it.

@Redth Redth added Proposed azdo-sync Azure DevOps Sync and removed in-progress Work is in progress labels Nov 19, 2018
@Redth Redth removed the Proposed label Nov 20, 2018
@newky2k newky2k linked a pull request Jan 31, 2019 that will close this issue
@newky2k newky2k added the in-progress Work is in progress label Jan 31, 2019
@Redth Redth removed azdo-sync Azure DevOps Sync labels Jun 17, 2019
@KRA2008
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KRA2008 commented Feb 21, 2022

i'd love to see this happen or hear about some path forward. from my research it looks like the path to using Cardboard in Xamarin has been lost. the Cardboard SDK was even open sourced since this issue was last updated.

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