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This repository has been archived by the owner on Jan 13, 2025. It is now read-only.
Hello everyone. I am building for a company a cross platform application Xamarin environment and to be able to do what I was required to use GoogleVR component, especcialy the videowidget tool, for iOS and Android inside XPlat folder. My problem is reflected in outdated versions of Google VR libraries (the last was 0.8.0, now is 1.3.0) to use and therefore can not apply newer methods and also there is nothing about an explanation to import correctly the library for his metadata and transform reference. Someone managed to operate the native library binding through the reference solutions for the new library references with a sample code? If so I would be really grateful needing a proper tutorial.
@SiemensS23 we are going to look at updating the binding to the latest version so that we can push out a version to nuget. If you have a PR with any work you've done on this then please feel free to submit it.
i'd love to see this happen or hear about some path forward. from my research it looks like the path to using Cardboard in Xamarin has been lost. the Cardboard SDK was even open sourced since this issue was last updated.
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Hello everyone. I am building for a company a cross platform application Xamarin environment and to be able to do what I was required to use GoogleVR component, especcialy the videowidget tool, for iOS and Android inside XPlat folder. My problem is reflected in outdated versions of Google VR libraries (the last was 0.8.0, now is 1.3.0) to use and therefore can not apply newer methods and also there is nothing about an explanation to import correctly the library for his metadata and transform reference. Someone managed to operate the native library binding through the reference solutions for the new library references with a sample code? If so I would be really grateful needing a proper tutorial.
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