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Reminders for part 03

  1. Can the interface for the utility functions be nicer? (e.g. non-generic)

Future topics

  1. Indexed drawing
  2. Instanced drawing
  3. Multiple render (sub-)passes
  4. Multiple vertex buffers
  5. Multiple vertex buffer types
  6. Multiple descriptor sets
  7. Multiple pipelines
  8. Multiple textures/texture array

Notes

  • Currently locking to gfx 7b7a6353 because part 00 crashes on 6072aedd.
    • Didn't get anywhere with debugging, so if this continues, should file a bug.