Skip to content

Commit 9ba855d

Browse files
committed
4.15.12
1 parent 3586029 commit 9ba855d

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

46 files changed

+83
-138
lines changed

android/assets/jsons/translations/Afrikaans.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -3508,7 +3508,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
35083508
# Requires translation!
35093509
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
35103510
# Requires translation!
3511-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
3511+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
35123512
# Requires translation!
35133513
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
35143514
# Requires translation!

android/assets/jsons/translations/Bangla.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -3016,7 +3016,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
30163016
# Requires translation!
30173017
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
30183018
# Requires translation!
3019-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
3019+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
30203020
# Requires translation!
30213021
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
30223022
# Requires translation!

android/assets/jsons/translations/Belarusian.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -3169,7 +3169,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
31693169
# Requires translation!
31703170
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
31713171
# Requires translation!
3172-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
3172+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
31733173
# Requires translation!
31743174
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
31753175
# Requires translation!

android/assets/jsons/translations/Bosnian.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -3742,7 +3742,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
37423742
# Requires translation!
37433743
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
37443744
# Requires translation!
3745-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
3745+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
37463746
# Requires translation!
37473747
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
37483748
# Requires translation!

android/assets/jsons/translations/Brazilian_Portuguese.properties

+2-1
Original file line numberDiff line numberDiff line change
@@ -2133,7 +2133,8 @@ Enables embarkation for land units = Permite o embarque de unidades terrestres
21332133
Enables [mapUnitFilter] units to enter ocean tiles = Permite que unidades [mapUnitFilter] entrem em painéis oceánicos
21342134
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = As unidades terrestres podem cruzar os painéis [terrainName] depois que o primeiro [baseUnitFilter] for ganho
21352135
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] de pontos de movimento extras quando estiverem dentro do seu território
2136-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de XP [cityFilter]
2136+
# Requires translation!
2137+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
21372138
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção de [promotion]
21382139
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] HP por turno ao curar
21392140
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos

android/assets/jsons/translations/Bulgarian.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -2815,7 +2815,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
28152815
# Requires translation!
28162816
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
28172817
# Requires translation!
2818-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
2818+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
28192819
# Requires translation!
28202820
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
28212821
# Requires translation!

android/assets/jsons/translations/Catalan.properties

+2-3
Original file line numberDiff line numberDiff line change
@@ -991,12 +991,10 @@ We have conquered the city of [cityName]! = Hem conquerit la ciutat de [cityName
991991
Your citizens are revolting due to very high unhappiness! = Els vostres ciutadans es revolten degut a la infelicitat!
992992
993993
994-
# Requires translation!
995994
An enemy [unit] has attacked [cityName] ([amount2] HP) = Una unitat [unit] enemiga ha atacat [cityName] ([amount2] PV).
996995
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Un [unit] enemic ([amount] PV) ha atacat [cityName] ([amount2] PV).
997996
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Un [unit] enemic ([amount] HP) ha [battleAction] el nostre [ourUnit] ([amount2] PV)
998997
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Un/una [unit] enemic/ga ha atacat el/la nostre/a [ourUnit] ([amount] PV).
999-
# Requires translation!
1000998
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Una unitat enemiga [unit] ([amount] PV) ha atacat el/la nostre/a [ourUnit] ([amount2] PV).
1001999
Enemy city [cityName] has attacked our [ourUnit] = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit].
10021000
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit] ([amount2] PV).
@@ -2135,7 +2133,8 @@ Enables embarkation for land units = Permet embarcar unitats terrestres
21352133
Enables [mapUnitFilter] units to enter ocean tiles = Permet entrar a caselles d’oceà a les unitats [mapUnitFilter]
21362134
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unitats terrestres poden creuar caselles de [terrainName] després que s’obtingui el primer [baseUnitFilter].
21372135
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unitats de tipus «[mapUnitFilter]» enemigues han de fer servir [amount] punts de moviment addicionals quan estan a dins del vostre territori
2138-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les unitats de tipus [baseUnitFilter] noves tenen d’inici [amount] d’experiència [cityFilter]
2136+
# Requires translation!
2137+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
21392138
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Totes les noves unitats entrenades de tipus «[baseUnitFilter]» [cityFilter] reben l’ascens [promotion]
21402139
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unitats [mapUnitFilter] adjacents a aquesta ciutat guanyen [amount] de vida per torn quan es curen.
21412140
[relativeAmount]% City Strength from defensive buildings = [relativeAmount] % de força de ciutat dels edificis defensius

android/assets/jsons/translations/Croatian.properties

+3-4
Original file line numberDiff line numberDiff line change
@@ -113,9 +113,7 @@ Requires [PolicyOrNationalWonder] = Zahtijeva [PolicyOrNationalWonder]
113113
Cannot be purchased = Ne može se kupiti
114114
Can only be purchased = Može se jedino kupiti
115115
See also = Vidi također
116-
# Requires translation!
117116
Use default promotions = Koristi zadana promaknuća
118-
# Requires translation!
119117
Default promotions for [unitType] = Zadana pomaknuća za [unitType]
120118

121119
Requires at least one of the following: = Zahtijeva barem jedno od sljedećeg:
@@ -2135,7 +2133,8 @@ Enables embarkation for land units = Omogućuje kopnenim jedinicama ukrcaj na br
21352133
Enables [mapUnitFilter] units to enter ocean tiles = Omogućuje [mapUnitFilter] jedinicama da uđu na polja oceana
21362134
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Kopnene jedinice mogu prelaziti [terrainName] polja nakon što se zaradi prvi [baseUnitFilter]
21372135
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Neprijateljske [mapUnitFilter] jedinice moraju potrošiti [amount] dodatnih bodova kretanja kada su unutar vašeg teritorija
2138-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nove [baseUnitFilter] jedinice počinju s [amount] Iskustva [cityFilter]
2136+
# Requires translation!
2137+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
21392138
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
21402139
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
21412140
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
@@ -2367,7 +2366,6 @@ Adjacent enemy units ending their turn take [amount] damage = Susjedne neprijate
23672366
Great Improvement = Veliko Unaprjeđenje
23682367
Provides a random bonus when entered = Pruža nasumični bonus kada se uđe
23692368
Unpillagable = Ne može se opljačkati
2370-
# Requires translation!
23712369
Destroyed when pillaged = Uništeno kada je opljačkano
23722370
Irremovable = Ne može se ukloniti
23732371
Will not be replaced by automated units = Neće biti zamijenjeni automatiziranim jedinicama
@@ -7202,3 +7200,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
72027200

72037201
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
72047202
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
7203+

android/assets/jsons/translations/Czech.properties

+2-1
Original file line numberDiff line numberDiff line change
@@ -2277,7 +2277,8 @@ Enables [mapUnitFilter] units to enter ocean tiles = Umožňuje jednotkám typu
22772277
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [terrainName] jakmile je získán první [baseUnitFilter]
22782278
# Requires translation!
22792279
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
2280-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nové [baseUnitFilter] jednotky [cityFilter] okamžitě získají [amount] zkušenosti
2280+
# Requires translation!
2281+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
22812282
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nově vytrénované [baseUnitFilter] jednotky [cityFilter] získají povýšení [promotion]
22822283
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] jednotky sousedící s městem si vyléčí [amount] zranění za kolo při každém léčení
22832284
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% síla města z obranných budov

android/assets/jsons/translations/Dutch.properties

+2-10
Original file line numberDiff line numberDiff line change
@@ -96,7 +96,6 @@ New [civName]\n(formerly known as [cityName]) = Nieuw [civName]\n(voorheen beken
9696
Requires [buildingName] to be built in the city = Vereist dat een [buildingName] in de stad gebouwd is
9797
Requires [buildingName] to be built in all cities = Vereist dat een [buildingName] in iedere stad gebouwd is
9898
Provides a free [buildingName] in the city = Verleent een gratis [buildingName] in de stad
99-
# Requires translation!
10099
Requires improved [resource] near city = Vereist verbeterde [resource] in de buurt van deze stad
101100
# Requires translation!
102101
Requires at least one of the following resources improved near the city: =
@@ -381,7 +380,6 @@ Start game! = Start Spel!
381380
Map Options = Kaartopties
382381
Game Options = Spelopties
383382
Civilizations = Beschavingen
384-
# Requires translation!
385383
Shuffle Civ Order at Start = Willekeurige startvolgorde van Beschavingen
386384
Map Type = Kaarttype
387385
Map file = Kaartbestand
@@ -394,7 +392,6 @@ Existing = Bestaand
394392
Custom = Custom
395393
Map Generation Type = Kaartgeneratietype
396394
Enabled Map Generation Types = Toegelaten kaartgeneratietypes
397-
# Requires translation!
398395
Example map = Voorbeeldkaart
399396

400397
# Map types
@@ -407,9 +404,7 @@ Four Corners = Vier Hoeken
407404
Archipelago = Archipel
408405
Inner Sea = Binnenzee
409406
Perlin = Perlin
410-
# Requires translation!
411407
Small Continents = Kleine Continenten
412-
# Requires translation!
413408
Fractal = Fractal
414409

415410
Select players from starting locations = Selecteer spelers met vaste startlocaties
@@ -824,7 +819,6 @@ Hidden = Verborgen
824819
Visible = Zichtbaar
825820
Permanent = Permanent
826821

827-
# Requires translation!
828822
Show minimap = Toon minikaart
829823

830824
Show tutorials = Toon handleidingen
@@ -1003,12 +997,10 @@ We have conquered the city of [cityName]! = We hebben de stad [cityName] ingenom
1003997
Your citizens are revolting due to very high unhappiness! = Jouw burgers komen in opstand vanwege de hoge ontevredenheid!
1004998

1005999

1006-
# Requires translation!
10071000
An enemy [unit] has attacked [cityName] ([amount2] HP) = Een vijandelijke [unit] heeft [cityName] ([amount2] HP) aangevallen
10081001
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Een vijandelijke [unit] ([amount] HP) heeft [cityName] ([amount2] HP) aangevallen
10091002
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Een vijandelijke [unit] ([amount] HP) heeft onze [ourUnit] ([amount2] HP) [battleAction]
10101003
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Een vijandelijke [unit] heeft onze [ourUnit] ([amount] HP) aangevallen
1011-
# Requires translation!
10121004
An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Een vijandelijke [unit] ([amount] HP) heeft [ourUnit] ([amount2] HP) aangevallen
10131005
Enemy city [cityName] has attacked our [ourUnit] = Vijandelijke stad [cityName] heeft onze [ourUnit] aangevallen
10141006
Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = Vijandelijke stad [cityName] heeft onze [ourUnit] ([amount2] HP) aangevallen
@@ -1248,7 +1240,6 @@ Pillage = Plunderen
12481240
Pillage [improvement] = Plunderen [improvement]
12491241
[improvement] (Pillaged!) = [improvement] (geplunderd!)
12501242
Repair [improvement] - [turns] = Repareer [improvement] - [turns]
1251-
# Requires translation!
12521243
Skip turn = Sla deze ronde over
12531244
Are you sure you want to pillage this [improvement]? = Weet je zeker dat je deze [improvement] wilt plunderen?
12541245
We have looted [amount] from a [improvement] = We plunderden [amount] van [improvement]
@@ -2153,7 +2144,8 @@ Enables embarkation for land units = Laat inschepen toe voor landeenheden
21532144
Enables [mapUnitFilter] units to enter ocean tiles = Laat [mapUnitFilter] eenheden toe oceaan tegels te betreden
21542145
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeenheden mogen [terrainName] tegels oversteken nadat de eerste [baseUnitFilter] verkregen is
21552146
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Vijandige [mapUnitFilter] eenheden moeten [amount] extra bewegingspunten spenderen binnen jouw grondgebied
2156-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nieuwe [baseUnitFilter] eenheden starten met [amount] ervaring [cityFilter]
2147+
# Requires translation!
2148+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
21572149
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [baseUnitFilter] eenheden [cityFilter] ontvangen de [promotion] promotie
21582150
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Eenheden naast deze stad helen [amount] HP per beurt als ze aan het helen zijn.
21592151
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsterkte van defensieve gebouwen

android/assets/jsons/translations/English.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -3932,7 +3932,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
39323932
# Requires translation!
39333933
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
39343934
# Requires translation!
3935-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
3935+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
39363936
# Requires translation!
39373937
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
39383938
# Requires translation!

android/assets/jsons/translations/Filipino.properties

+2-1
Original file line numberDiff line numberDiff line change
@@ -2191,7 +2191,8 @@ Enables embarkation for land units = Pinapagana ang pagsakay sa barko para sa mg
21912191
Enables [mapUnitFilter] units to enter ocean tiles = Pinapagana ang mga [mapUnitFilter] na yunit na pumasok sa mga karagatan na tile
21922192
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Maaaring lumakbay ang mga yunit sa lupa sa mga [terrainName] na tile pagkatapos kunin ang unang [baseUnitFilter]
21932193
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Mga kalaban na [mapUnitFilter] yunit ay kailangang magbayad ng [amount] karagdagang puntos sa paggalaw kapag nasa loob ng iyong nasasakupan
2194-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Mga bagong [baseUnitFilter] yunit ay magsisimula sa [amount] Experience [cityFilter]
2194+
# Requires translation!
2195+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
21952196
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Lahat ng bagong sanay na [baseUnitFilter] yunit [cityFilter] ay makakatanggap ng [promotion] promosyon.
21962197
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] na mga yunit na katabi ng lungsod na ito ay tatanggap ng [amount] HP kada tira kapag nagpapagaling
21972198
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Lakas ng Lungsod mula sa mga pangdepensa na gusali

android/assets/jsons/translations/Finnish.properties

+1-1
Original file line numberDiff line numberDiff line change
@@ -2986,7 +2986,7 @@ Land units may cross [terrainName] tiles after the first [baseUnitFilter] is ear
29862986
# Requires translation!
29872987
Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
29882988
# Requires translation!
2989-
New [baseUnitFilter] units start with [amount] Experience [cityFilter] =
2989+
New [baseUnitFilter] units start with [amount] XP [cityFilter] =
29902990
# Requires translation!
29912991
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion =
29922992
# Requires translation!

0 commit comments

Comments
 (0)