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Copy file name to clipboardexpand all lines: android/assets/jsons/translations/Brazilian_Portuguese.properties
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@@ -2133,7 +2133,8 @@ Enables embarkation for land units = Permite o embarque de unidades terrestres
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Enables [mapUnitFilter] units to enter ocean tiles = Permite que unidades [mapUnitFilter] entrem em painéis oceánicos
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = As unidades terrestres podem cruzar os painéis [terrainName] depois que o primeiro [baseUnitFilter] for ganho
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Unidades inimigas [mapUnitFilter] devem gastar [amount] de pontos de movimento extras quando estiverem dentro do seu território
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] de XP [cityFilter]
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção de [promotion]
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] HP por turno ao curar
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
Copy file name to clipboardexpand all lines: android/assets/jsons/translations/Catalan.properties
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@@ -991,12 +991,10 @@ We have conquered the city of [cityName]! = Hem conquerit la ciutat de [cityName
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Your citizens are revolting due to very high unhappiness! = Els vostres ciutadans es revolten degut a la infelicitat!
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# Requires translation!
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An enemy [unit] has attacked [cityName] ([amount2] HP) = Una unitat [unit] enemiga ha atacat [cityName] ([amount2] PV).
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An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Un [unit] enemic ([amount] PV) ha atacat [cityName] ([amount2] PV).
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An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Un [unit] enemic ([amount] HP) ha [battleAction] el nostre [ourUnit] ([amount2] PV)
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An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Un/una [unit] enemic/ga ha atacat el/la nostre/a [ourUnit] ([amount] PV).
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# Requires translation!
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An enemy [unit] ([amount] HP) has attacked our [ourUnit] ([amount2] HP) = Una unitat enemiga [unit] ([amount] PV) ha atacat el/la nostre/a [ourUnit] ([amount2] PV).
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Enemy city [cityName] has attacked our [ourUnit] = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit].
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Enemy city [cityName] has attacked our [ourUnit] ([amount2] HP) = La ciutat enemiga [cityName] ha atacat el nostre [ourUnit] ([amount2] PV).
@@ -2135,7 +2133,8 @@ Enables embarkation for land units = Permet embarcar unitats terrestres
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Enables [mapUnitFilter] units to enter ocean tiles = Permet entrar a caselles d’oceà a les unitats [mapUnitFilter]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unitats terrestres poden creuar caselles de [terrainName] després que s’obtingui el primer [baseUnitFilter].
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Les unitats de tipus «[mapUnitFilter]» enemigues han de fer servir [amount] punts de moviment addicionals quan estan a dins del vostre territori
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Les unitats de tipus [baseUnitFilter] noves tenen d’inici [amount] d’experiència [cityFilter]
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Totes les noves unitats entrenades de tipus «[baseUnitFilter]» [cityFilter] reben l’ascens [promotion]
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unitats [mapUnitFilter] adjacents a aquesta ciutat guanyen [amount] de vida per torn quan es curen.
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount] % de força de ciutat dels edificis defensius
Use default promotions = Koristi zadana promaknuća
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# Requires translation!
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Default promotions for [unitType] = Zadana pomaknuća za [unitType]
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Requires at least one of the following: = Zahtijeva barem jedno od sljedećeg:
@@ -2135,7 +2133,8 @@ Enables embarkation for land units = Omogućuje kopnenim jedinicama ukrcaj na br
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Enables [mapUnitFilter] units to enter ocean tiles = Omogućuje [mapUnitFilter] jedinicama da uđu na polja oceana
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Kopnene jedinice mogu prelaziti [terrainName] polja nakon što se zaradi prvi [baseUnitFilter]
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Neprijateljske [mapUnitFilter] jedinice moraju potrošiti [amount] dodatnih bodova kretanja kada su unutar vašeg teritorija
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nove [baseUnitFilter] jedinice počinju s [amount] Iskustva [cityFilter]
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
@@ -2367,7 +2366,6 @@ Adjacent enemy units ending their turn take [amount] damage = Susjedne neprijate
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Great Improvement = Veliko Unaprjeđenje
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Provides a random bonus when entered = Pruža nasumični bonus kada se uđe
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Unpillagable = Ne može se opljačkati
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# Requires translation!
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Destroyed when pillaged = Uništeno kada je opljačkano
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Irremovable = Ne može se ukloniti
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Will not be replaced by automated units = Neće biti zamijenjeni automatiziranim jedinicama
@@ -7202,3 +7200,4 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
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Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
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Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.
Copy file name to clipboardexpand all lines: android/assets/jsons/translations/Czech.properties
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@@ -2277,7 +2277,8 @@ Enables [mapUnitFilter] units to enter ocean tiles = Umožňuje jednotkám typu
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [terrainName] jakmile je získán první [baseUnitFilter]
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# Requires translation!
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory =
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nové [baseUnitFilter] jednotky [cityFilter] okamžitě získají [amount] zkušenosti
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Nově vytrénované [baseUnitFilter] jednotky [cityFilter] získají povýšení [promotion]
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] jednotky sousedící s městem si vyléčí [amount] zranění za kolo při každém léčení
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% síla města z obranných budov
Are you sure you want to pillage this [improvement]? = Weet je zeker dat je deze [improvement] wilt plunderen?
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We have looted [amount] from a [improvement] = We plunderden [amount] van [improvement]
@@ -2153,7 +2144,8 @@ Enables embarkation for land units = Laat inschepen toe voor landeenheden
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Enables [mapUnitFilter] units to enter ocean tiles = Laat [mapUnitFilter] eenheden toe oceaan tegels te betreden
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeenheden mogen [terrainName] tegels oversteken nadat de eerste [baseUnitFilter] verkregen is
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Vijandige [mapUnitFilter] eenheden moeten [amount] extra bewegingspunten spenderen binnen jouw grondgebied
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Nieuwe [baseUnitFilter] eenheden starten met [amount] ervaring [cityFilter]
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Alle nieuwe [baseUnitFilter] eenheden [cityFilter] ontvangen de [promotion] promotie
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Eenheden naast deze stad helen [amount] HP per beurt als ze aan het helen zijn.
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Stadsterkte van defensieve gebouwen
Copy file name to clipboardexpand all lines: android/assets/jsons/translations/Filipino.properties
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@@ -2191,7 +2191,8 @@ Enables embarkation for land units = Pinapagana ang pagsakay sa barko para sa mg
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Enables [mapUnitFilter] units to enter ocean tiles = Pinapagana ang mga [mapUnitFilter] na yunit na pumasok sa mga karagatan na tile
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Maaaring lumakbay ang mga yunit sa lupa sa mga [terrainName] na tile pagkatapos kunin ang unang [baseUnitFilter]
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Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory = Mga kalaban na [mapUnitFilter] yunit ay kailangang magbayad ng [amount] karagdagang puntos sa paggalaw kapag nasa loob ng iyong nasasakupan
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New [baseUnitFilter] units start with [amount] Experience [cityFilter] = Mga bagong [baseUnitFilter] yunit ay magsisimula sa [amount] Experience [cityFilter]
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# Requires translation!
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New [baseUnitFilter] units start with [amount] XP [cityFilter] =
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All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Lahat ng bagong sanay na [baseUnitFilter] yunit [cityFilter] ay makakatanggap ng [promotion] promosyon.
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[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] na mga yunit na katabi ng lungsod na ito ay tatanggap ng [amount] HP kada tira kapag nagpapagaling
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[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Lakas ng Lungsod mula sa mga pangdepensa na gusali
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