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AnsuzSingleEnemy.m
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//
// AnsuzSingleEnemy.m
// TEORBattleTest
//
// Created by Zach Babb on 5/30/11.
// Copyright 2011 InstantLazer. All rights reserved.
//
#import "AnsuzSingleEnemy.h"
#import "AbstractBattleEnemy.h"
#import "AbstractBattleCharacter.h"
#import "BattleWizard.h"
#import "BattleRanger.h"
#import "GameController.h"
#import "AbstractScene.h"
@implementation AnsuzSingleEnemy
+ (void)youWerePlacedOnEnemy:(AbstractBattleEnemy *)aEnemy {
for (AbstractBattleEntity *entity in [GameController sharedGameController].currentScene.activeEntities) {
if ([entity isKindOfClass:[AbstractBattleCharacter class]]) {
if ([entity isMemberOfClass:[BattleRanger class]]) {
BattleRanger *ranger = entity;
[ranger setTargetPoint:CGPointMake(aEnemy.renderPoint.x, aEnemy.renderPoint.y)];
}
if ([entity isMemberOfClass:[BattleWizard class]]) {
BattleWizard *wizard = entity;
[wizard makeWizardBallPower:2.5];
}
[entity enduranceDoesNotDeplete];
[entity youAttackedEnemy:aEnemy];
[entity enduranceDoesDeplete];
}
}
}
@end