Repository navigation
Expand file tree
/
Copy pathStrafthack.csproj
More file actions
76 lines (72 loc) · 2.87 KB
/
Copy pathStrafthack.csproj
File metadata and controls
76 lines (72 loc) · 2.87 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="paths.props" Condition="Exists('paths.props')" />
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AssemblyName>Strafthack</AssemblyName>
<RootNamespace>Strafthack</RootNamespace>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<Deterministic>true</Deterministic>
<_ManagedPath>$(StraftatPath)\STRAFTAT_Data\Managed</_ManagedPath>
</PropertyGroup>
<Target Name="_CheckGamePath" BeforeTargets="Build">
<Error
Condition="'$(StraftatPath)' == ''"
Text="StraftatPath is not set. Copy paths.props.example to paths.props and fill in your game installation path."
/>
</Target>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.4.2" />
</ItemGroup>
<!-- Private=false prevents game DLLs from being copied next to the output -->
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(_ManagedPath)\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(_ManagedPath)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(_ManagedPath)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(_ManagedPath)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(_ManagedPath)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(_ManagedPath)\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(_ManagedPath)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="FishNet.Runtime">
<HintPath>$(_ManagedPath)\FishNet.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>$(_ManagedPath)\Unity.Postprocessing.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>$(_ManagedPath)\UnityEngine.ParticleSystemModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>$(_ManagedPath)\UnityEngine.AIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="System.Drawing">
<HintPath>$(_ManagedPath)\System.Drawing.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>