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Update links Tutorial, Libs, etc. Other update in the future! ;-) #6
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Thanks for your suggestions! However, I've spotted a few problems. I'll review them one by one and expecting to have individual PRs for them. Please consider:
Cheers, |
@@ -33,6 +33,7 @@ Game networking is a subset of computer networking that specifically covers data | |||
- [Real Time Multiplayer in HTML5](http://buildnewgames.com/real-time-multiplayer/) - Sven Bergström's multiplayer game development guide using web technologies. | |||
- [Replication in Networked Games](https://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/) - Mikola Lysenko's replication articles for JavaScript-based multiplayer games. | |||
- [Source Multiplayer Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - Valve's Source engine wiki that includes advanced game networking topics. | |||
- [ Bernier, Yahn W. (2001)](http://web.cs.wpi.edu/~claypool/courses/4513-B03/papers/games/bernier.pdf) - Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization. |
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The linked Valve wiki page Source Multiplayer Networking already includes this paper inline, so this is a duplicate (see page here).
README.md
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@@ -73,7 +74,9 @@ Game networking is a subset of computer networking that specifically covers data | |||
- [UE4 / Online Game Development](https://www.udemy.com/unrealmultiplayer/) - (Paid) C++ online game development tutorial series by Sam Pattuzzi. | |||
- [UE4 / Steam Multiplayer](https://www.youtube.com/watch?v=TPakLkxc6f0) - Steam-backed blueprint multiplayer tutorial by Maik Hilfer. | |||
- [Unity / Making a Multiplayer FPS](https://www.youtube.com/playlist?list=PLPV2KyIb3jR5PhGqsO7G4PsbEC_Al-kPZ) - UNET-based multiplayer FPS game development tutorials by Asbjørn Thirslund. | |||
- [Unity / Multiplayer Networking](https://unity3d.com/learn/tutorials/s/multiplayer-networking) - Official UNET-based multiplayer game networking tutorials by Unity. | |||
- [Unity / Multiplayer Networking](https://unity3d.com/learn/tutorials/s/multiplayer-networking) - Official UNET-based multiplayer game networking tutorials by Unity.[ |
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Oh, that's a small accident :(
README.md
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- [Unity / Multiplayer Networking](https://unity3d.com/learn/tutorials/s/multiplayer-networking) - Official UNET-based multiplayer game networking tutorials by Unity. | ||
- [Unity / Multiplayer Networking](https://unity3d.com/learn/tutorials/s/multiplayer-networking) - Official UNET-based multiplayer game networking tutorials by Unity.[ | ||
- [Unity / Gambetta Local (Hotseat) Demo](https://github.com/RamiAhmed/Gambetta_LocalDemo) - Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a local (hotseat) environment. | ||
- [Unity /Gambetta Networked Demo](https://github.com/RamiAhmed/Gambetta_NetworkedDemo) - Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a networked (multiplayer) environment. |
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I tend to have this one only, not the local one above.
But, this entry is not in order in the list (list in alphabetical order).
Also there is small typo, you should have another space here: "Unity / Gambetta " instead of "Unity /Gambetta"
@@ -86,7 +86,7 @@ Game networking is a subset of computer networking that specifically covers data | |||
- [C# / Lidgren.Network](https://github.com/lidgren/lidgren-network-gen3) - Reliable UDP networking library (.NET). | |||
- [C# / LiteNetLib](https://github.com/RevenantX/LiteNetLib) - Lite reliable UDP networking library (.NET/Mono). | |||
- [C# / PhotonEngine](https://photonengine.com) - Hybrid multiplayer game networking platform (SaaS, Cloud). | |||
- [C# / barebones-masterserver](https://github.com/alvyxaz/barebones-masterserver) - Master Server framework for Unity. | |||
- [C# / Barebones-masterserver](https://github.com/alvyxaz/barebones-masterserver) - Master Server framework for Unity. |
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Not in order in the list (list in alphabetical order).
Since you never respond to my change request, I manually added relevant links to the list with proper formatting. |
Sorry, I am reading now your suggest. I will follow your Contribuition Guideline. Merru Christams! |
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