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DISEnumsAndStructs
huggins edited this page Apr 10, 2025
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DIS Enumerations and Structs
Central location for reusable enums and structs.
None
| Type | Name | Description |
|---|---|---|
| int | EConnectionType | The type of UDP connection being used. |
| int | EDeadReckoningAlgorithm | Algorthim to use in computing dead reckoning |
| int | EDestroyCode | The cause of a DIS Unity Game Object being removed. |
| int | EDISCullingMode | Type of entity culling to perform |
| int | EEntityDamage | Describes the damaged appearance of an entity |
| int | EEarthShape | The Earth shape being represented inside of Unity. |
| int | EEntityStateSendingMode | Type of PDU to send for entity state updates |
| byte | EForceID | Force identifier for an entity |
| int | EGroundClampingMode | Type of ground clamping to use for an entity when available |
| Name | Description |
|---|---|
| FEastNorthUp | |
| FEntityAppearance | |
| FHeadingPitchRoll | |
| FLatLonAlt | |
| FNorthEastDown | |
| FPsiThetaPhi | |
| FUTMCoordinates |