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FFTMetal

This project demonstrates:

  • iOS Live Camera Capture and Texture Caching for use in a GPU context
  • A Forward 2D Cooley-Tukey FFT implemented as an image filter using Metal GPGPU Processing Pipeline
  • Quad based video texture rendering in a Metal Vertex/Fragment Rendering Pipeline

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Demonstrates Cooley-Tukey FFT in a Metal GPGPU Processing Pipeline

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