v0.1.3
Here's another small release with bugfixes but also extra safeguards against softlocks and fixes to frame lag caused by the background code connecting to the Archipelago server. It's still backwards compatible with previous versions.
- If you exit the Cave of Bad Dreams, Walk of Life, or Walk of Power without being able to access their portals you are now warped to the Woods of Light portal to avoid getting stuck, this fixes a possible softlock from completing these levels too early.
- Level contents are no longer separately shown if room randomisation is disabled.
- Added
/stuckcommand which can be used if you end up stuck somewhere. - Added extra safeguards to reset all data when disconnecting from the Archipelago server.
- Implemented additional safeguards to ensure level transitions in the Sanctuary of Stone and Fire and Tomb of the Ancients are correctly remapped.
- Fixed softlock if you teleported into a level through commands or external tools.
- Reduced stuttering during gameplay and avoid crashing when many checks are received at once.
Full Changelog: v0.1.2...v0.1.3