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BikeRepairXR

BikeRepairXR is a Unity XR bicycle repair experience built for Meta Quest. It combines hands-on interaction (tools, grabbing, locomotion) with an adaptive UI/optimization system called AUIT to place and update instruction canvases at runtime.

Core areas to look at:

Some glimpses of the interaction experiments are available in Assets/InstructionVideos/.

Pick up wrench

Pick up wrench

Wrench–wheel interaction

Wrench–wheel interaction

Wrench–pedal interaction

Wrench–pedal interaction

Wheel grabbing interaction

Wheel grabbing interaction

Requirements

Usage Instructions

Run in Editor:

Build & run on Quest:

  • Switch platform to Android (File > Build Settings...).
  • Connect the headset with USB debugging enabled, then use Build And Run.

Dependencies

Unity packages (see Packages/manifest.json):

NuGet .NET packages (see Assets/packages.config; restore settings in Assets/NuGet.config):

Project structure

├─ README.md
├─ Assets/
|  ├─ allen_wrench/
│  ├─ AUIT/
│  ├─ Editor/
│  ├─ InstructionVideos/
│  ├─ InteractionSDK/
│  ├─ Models/
│  ├─ NuGet/
│  ├─ Oculus/
│  ├─ Packages/
│  ├─ Plugins/
│  ├─ Prefabs/
│  ├─ Resources/
│  ├─ Scenes/
│  │  └─ Finals/
│  ├─ Scripts/
│  ├─ Settings/
│  ├─ Simple Garage/
|  ├─ UserStudyDocuments/
│  ├─ XR/
├─ Packages/
├─ ProjectSettings/
└─ UserSettings/

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  • C# 96.1%
  • ShaderLab 3.2%
  • HLSL 0.7%