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AmelieHeinrich/README.md

Hi, I'm Amélie, I do computer graphics, engine programming and machine learning magic.

I was previously an intern in graphics at Quantic Dream and Ubisoft Montpellier. Je parle Français, also English, litt norsk, でも僕の日本語はめっちゃ悪いです

I specialize in modern graphics rendering, raytracing and GPU-driven pipelines. I also dig Apple platforms and console SDKs. Business inquiries: [email protected]

Currently working on a cross-platform modern engine and game for my indie studio. I'm also on Twitter : @Dispatch_Graph

Here's what you've been missing:

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  1. Pocketcat Pocketcat Public

    Modern Metal 4 renderer

    Swift 10

  2. Termina Termina Public

    5 days game engine

    C++ 175 13

  3. Playground Playground Public

    Metal playground

    C++ 8

  4. Luminary-RHI Luminary-RHI Public

    RHI

    C++ 21