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CCCharles: Add a missed item to the pool + locations/regions renaming #5711
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> The logic has been tested, the game can be completed > The logic is simple and it does not take into account options ! The documentations are a work in progress
> Redacted French and English Setup Guides > Redacted French and English Game Pages
> Revert unexpected changes on .run\Archipelago Unittests.run.xml (base Archipelago file) > Fixed typo "querty" -> "qwerty" in fr and eng Game Pages > Adding "Game page in other languages" section to eng Game Page documentation > Improved Steam path in fr and eng Setup Guides
> Added get_filler_item_name() to remove warnings > Fixed irrelevant links for documentations > Used the Player Options page instead of the default YAML on GitHub > Reworded all locations to make them simple and clear > Split some locations that can be linked with an entrance rule > Reworked all options > Updated regions according to locations > Replaced unnecessary rules by rules on entrances
Only the base options are handled yet, "work in progress" features removed.
> Fixed specific UT name
> UT updated by replacing depreciated features
This start_inventory_from_pool option is like regular start inventory but it takes items from the pool and replaces them with fillers Co-authored-by: Scipio Wright <[email protected]>
> Mainly fixed editorial and minor issues without impact on UT results (still passed)
> Updated the depreciated guides because the may to release the Mod has been changed > Removed the fixed issues from 'Known Issues' > Add the "Mod Download" section to simplify the others sections.
> base_id reduced to ensure it fits to signed int (32 bits) in case of future AP improvements
> Set topology_present to False because unnecessary > Added an exception in case of unknown item instead of using filler classification > Fixed an issue that caused the "Bug Spray" to be considered as filler > Reworked the test_claire_breakers() test to ensure the lighthouse mission can only be finished if at least 4 breakers are collected
> The victory could be accessed from sphere 1, this is now fixed by adding the following items as requirements: - Temple Key - Green Egg - Blue Egg - Red Egg
> "North Mine Outside Scraps 15" added, IDs shifted accordingly > Replaced old comments "KO" by "\!/ Existing match [...]"
> Locations have a dash '-' when a description is required to differentiate items > Locations now have better descriptions > Some Regions are slightly renamed to be shorter
duckboycool
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Dec 11, 2025
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Just changing names and IDs basically, and the changes seem fine. Also tried test genning locally.
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New changes also seem fine as far as the world side goes. |
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What is this fixing or adding?
How was this tested?
By running all the Unit Tests to check no logic is broken, all passed.
If this makes graphical changes, please attach screenshots.
No graphical changes.