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Minor improvements
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Arcidev committed Oct 5, 2024
1 parent 8af2d48 commit f99d055
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Showing 2 changed files with 13 additions and 14 deletions.
24 changes: 12 additions & 12 deletions Server/Server/Player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,17 @@
#include "Spells/Spell.h"
#include "Spells/SpellAuraEffect.h"

static uint8_t calculateReducedDamage(uint8_t damage, uint8_t defense)
{
float reduction = (defense * (float)SystemStats::DEFENSE_PERCENT_PER_POINT);
if (!reduction)
return damage;

reduction /= 100.f;
reduction += 1.f;
return (uint8_t)(damage / reduction);
}

Player::Player(Game* game, ConnectedUser* user)
: m_isPrepared(false), m_replenishmentMoveCount(0), m_id(user->GetId()), m_currentCardIndex(0), m_game(game), m_user(user) { }

Expand Down Expand Up @@ -637,18 +648,7 @@ void Player::endTurn()
GetGame()->ActivateSecondPlayer();
}

uint8_t Player::calculateReducedDamage(uint8_t damage, uint8_t defense)
{
float reduction = (defense * (float)SystemStats::DEFENSE_PERCENT_PER_POINT);
if (!reduction)
return damage;

reduction /= 100.f;
reduction += 1.f;
return (uint8_t)(damage / reduction);
}

bool Player::SwapCards(PlayableCard* card, PlayableCard* other)
bool Player::SwapCards(PlayableCard* card, PlayableCard* other) const
{
static auto getCardIndex = [](std::vector<PlayableCard*> const& all, PlayableCard const* toFind)
{
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3 changes: 1 addition & 2 deletions Server/Server/Player.h
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,6 @@ class Player
void destroyCard(uint64_t cardGuid);
void replenishMana();
void endTurn();
uint8_t calculateReducedDamage(uint8_t damage, uint8_t defense);

public:
Player(Game* game, ConnectedUser* user);
Expand All @@ -59,7 +58,7 @@ class Player
void Prepare();
void DealPeriodicDamage(PlayableCard* card, uint32_t damage, bool applyDefense);
void Drain(PlayableCard* card, uint8_t drainedHealth, uint8_t restoredHealth, uint8_t drainedMana, uint8_t restoredMana, bool applyDefense);
bool SwapCards(PlayableCard* card, PlayableCard* other);
bool SwapCards(PlayableCard* card, PlayableCard* other) const;

void ClearCards();
void CreateCard(Card const* cardTemplate);
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