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add platform class
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pathiratk committed Feb 16, 2020
1 parent a593514 commit ec1db13
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11 changes: 11 additions & 0 deletions .vscode/tasks.json
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Expand Up @@ -8,6 +8,17 @@
"kind": "build",
"isDefault": true
}
},
{
"type": "lime",
"command": "build",
"problemMatcher": [
"$haxe-absolute",
"$haxe",
"$haxe-error",
"$haxe-trace"
],
"group": "build"
}
]
}
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2 changes: 2 additions & 0 deletions source/Level.hx
Original file line number Diff line number Diff line change
Expand Up @@ -29,5 +29,7 @@ class Level {

return targets;
}

// public static function getSpace

}
36 changes: 36 additions & 0 deletions source/Platform.hx
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
package;


import flixel.addons.nape.FlxNapeSpace;
import nape.shape.Polygon;
import nape.phys.BodyType;
import nape.phys.Body;
import nape.callbacks.CbType;
import nape.dynamics.InteractionFilter;
import nape.phys.Material;
import flixel.util.FlxColor;
import flixel.addons.nape.FlxNapeSprite;
import flixel.FlxGame;
import flixel.FlxSprite;
import flixel.FlxG;
import nape.geom.Vec2;

class Platform extends FlxSprite {

public var body:Body;

var COLLISION_GROUP:Int = 4;
var COLLISION_MASK:Int = ~1;
var SENSOR_GROUP:Int = 4;
var SENSOR_MASK:Int = ~6;

override public function new(x:Float, y:Float, width:Float, height:Float, type:CbType) {
super(x, y);

this.body = new Body(BodyType.STATIC);
this.body.shapes.add(new Polygon(Polygon.rect(x, y, width, height)));
this.body.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));
this.body.space = FlxNapeSpace.space;
this.body.cbTypes.push(type);
}
}
88 changes: 48 additions & 40 deletions source/PlayState.hx
Original file line number Diff line number Diff line change
@@ -1,5 +1,9 @@
package;

import flixel.addons.nape.FlxNapeSpace;
import flixel.tile.FlxTilemap.GraphicAuto;
import flixel.addons.nape.FlxNapeTilemap;
import flixel.graphics.FlxGraphic;
import nape.callbacks.InteractionCallback;
import nape.callbacks.CbType;
import nape.callbacks.OptionType;
Expand Down Expand Up @@ -36,17 +40,21 @@ class PlayState extends FlxState
var hitTargets:Array<Target>;
var numTargetsLeft:Int;

// Background
var space:Space;

// Menu
var levelText:flixel.text.FlxText;
var targetsLeftText:flixel.text.FlxText;
var knivesLeftText:flixel.text.FlxText;

var knifeType:CbType = new CbType();
var targetType:CbType = new CbType();
var wallType:CbType = new CbType();
var listener:InteractionListener;
var knifeHitOption:OptionType;
var listener2:InteractionListener;

override public function create():Void {
super.create();

super.create();
this.bgColor = FlxColor.WHITE;

this.curLevel = 0;
Expand All @@ -60,18 +68,15 @@ class PlayState extends FlxState
createLevelMenu();

// Must load background before targets
initializeListeners();
loadBackground();
loadItems();
initializeListeners();
}

var knifeType:CbType = new CbType();
var targetType:CbType = new CbType();
var wallType:CbType = new CbType();
var listener:InteractionListener;
var knifeHitOption:OptionType;
var listener2:InteractionListener;
public function initializeListeners():Void {
knifeType = new CbType();
targetType = new CbType();
wallType = new CbType();
knifeHitOption = new OptionType([targetType, wallType]);
listener = new InteractionListener(CbEvent.BEGIN, InteractionType.SENSOR, new OptionType(knifeType), knifeHitOption, knifeHit);
listener2 = new InteractionListener(CbEvent.BEGIN, InteractionType.COLLISION, new OptionType(targetType), new OptionType(targetType), knifeHit);
Expand Down Expand Up @@ -125,48 +130,51 @@ class PlayState extends FlxState
this.numTargetsLeft = this.activeTargets.length;

for (target in this.activeTargets) {
target.body.space = this.space;
target.body.space = FlxNapeSpace.space;
target.body.cbTypes.add(targetType);
add(target);
}
knives = new Array<Knife>();
}


var COLLISION_GROUP:Int = 4;
var COLLISION_MASK:Int = ~1;
var SENSOR_GROUP:Int = 4;
var SENSOR_MASK:Int = ~6;

public function loadBackground():Void {

space = new Space(new Vec2(0, 200));

var floorShape:Polygon = new Polygon(Polygon.rect(0, FlxG.height, FlxG.width, 1));
var platformShape:Polygon = new Polygon(Polygon.rect(320, 240, 50, 1));

var floorBody:Body = new Body(BodyType.STATIC);
var platformBody:Body = new Body(BodyType.STATIC);
FlxNapeSpace.init();
FlxNapeSpace.space.gravity.setxy(0, 200);
// FlxNapeSpace.createWalls();

floorBody.shapes.add(floorShape);
platformBody.shapes.add(platformShape);

floorBody.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));
platformBody.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));

floorBody.cbTypes.push(wallType);
platformBody.cbTypes.push(wallType);
var platform = new Platform(0, FlxG.height, FlxG.width, 1, wallType);

// var floorShape:Polygon = new Polygon(Polygon.rect(0, FlxG.height, FlxG.width, 1));
// var floorBody:Body = new Body(BodyType.STATIC);
// floorBody.shapes.add(floorShape);
// floorBody.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));
// floorBody.cbTypes.push(wallType);
// floorBody.space = FlxNapeSpace.space;

// var platformShape:Polygon = new Polygon(Polygon.rect(320, 240, 50, 1));
// var platformBody:Body = new Body(BodyType.STATIC);
// platformBody.shapes.add(platformShape);
// platformBody.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));
// platformBody.cbTypes.push(wallType);
// platformBody.space = FlxNapeSpace.space;

// var tileMap = new FlxNapeTilemap();
// tileMap.loadMapFromCSV("assets/data/level.csv", FlxGraphic.fromClass(GraphicAuto), 0, 0, AUTO);
// tileMap.body.setShapeFilters(new InteractionFilter(COLLISION_GROUP, COLLISION_MASK, SENSOR_GROUP, SENSOR_MASK));
// tileMap.body.cbTypes.push(wallType);
// tileMap.body.space = FlxNapeSpace.space;
// add(tileMap);

space.bodies.add(floorBody);
space.bodies.add(platformBody);
}

override public function update(elapsed:Float):Void {
super.update(elapsed);
if (FlxG.keys.pressed.R) {
FlxG.switchState(new PlayState());
}
trace(numTargetsLeft);
for(target in activeTargets) {

for (target in activeTargets) {
if (target.hit) {
hitTargets.push(target);
activeTargets.remove(target);
Expand All @@ -179,27 +187,27 @@ class PlayState extends FlxState
initializeLevel();
}


// throw knife
if (FlxG.keys.pressed.SPACE && cooldown <= 0) {
this.thrower.visible = false;
this.cooldown = 0.5;

var newKnife = new Knife(thrower.x + 12, thrower.y + 9, Math.PI * (thrower.angle) / 180);
newKnife.body.space = this.space;
newKnife.body.space = FlxNapeSpace.space;
newKnife.visible = true;
newKnife.body.cbTypes.add(knifeType);
knives.push(newKnife);
add(newKnife);
}

if(cooldown > 0) {
cooldown -= elapsed;
}
if(cooldown <= 0) {
thrower.visible = true;
}

space.step(elapsed);
FlxNapeSpace.space.step(elapsed);
this.targetsLeftText.text = "Targets: " + this.numTargetsLeft;
}
}

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