Fix GPU dispatch for PolymorphicArenaAllocator in DefaultInitialization#6808
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ax3l merged 1 commit intoBLAST-WarpX:developmentfrom Apr 27, 2026
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Follow-up from transitioning to polymorphic particle containers. `amrex::RunOnGpu<PolymorphicArenaAllocator>` is `false_type` because AMReX does not specialize `RunOnGpu` for this allocator. This causes `DefaultInitializeRuntimeAttributes` to take the CPU code path even when particle data lives on device, leading to segfaults when ionization or user-defined runtime attributes are used with SYCL (and potentially other GPU backends that don't have UVA). This affected users that used runtime attributes on hardware that did not successfully fell back to unified memory (and we try to avoid that anyway). Co-Authored-By: Tim Williams <[email protected]>
WeiqunZhang
approved these changes
Apr 27, 2026
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Follow-up from transitioning to polymorphic particle containers #6374.
Isolated from #6801
amrex::RunOnGpu<PolymorphicArenaAllocator>isfalse_typebecause AMReX does not specializeRunOnGpufor this allocator. This causesDefaultInitializeRuntimeAttributesto take the CPU code path even when particle data lives on device, leading to segfaults when ionization or user-defined runtime attributes are used with SYCL (and potentially other GPU backends that don't have UVA).This affected users that used runtime attributes on hardware that did not successfully fell back to unified memory (and we try to avoid that anyway).