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Version update 7.46.0
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Babylon.js Platform committed Jan 30, 2025
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# Changelog

## 7.46.0

### Core

- NME debug block - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16124](https://github.com/BabylonJS/Babylon.js/pull/16124))
- Added Area Light support for more materials and NME - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16123](https://github.com/BabylonJS/Babylon.js/pull/16123))
- Coloured IBL shadows - by [MiiBond](https://github.com/MiiBond) ([#16113](https://github.com/BabylonJS/Babylon.js/pull/16113))
- Fix loading screen multiple canvases - by [simonedevit](https://github.com/simonedevit) ([#16112](https://github.com/BabylonJS/Babylon.js/pull/16112))
- Node Editors: Fix wrong properties displayed in node editors - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#16114](https://github.com/BabylonJS/Babylon.js/pull/16114))
- Add support for manualEmitCount for GPUParticles - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16108](https://github.com/BabylonJS/Babylon.js/pull/16108))
- Add OpenPBR's base_weight material parameter - [_New Feature_] by [virtualzavie](https://github.com/virtualzavie) ([#16085](https://github.com/BabylonJS/Babylon.js/pull/16085))
- FrameGraph: optimize texture allocation - by [Popov72](https://github.com/Popov72) ([#16096](https://github.com/BabylonJS/Babylon.js/pull/16096))
- Sprites: Fixed crash when deleting/creating two sprite managers in succession - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#16106](https://github.com/BabylonJS/Babylon.js/pull/16106))
- ShadowGenerator: add doNotSerialize - by [kzhsw](https://github.com/kzhsw) ([#16105](https://github.com/BabylonJS/Babylon.js/pull/16105))
- Adjustments to IBL shadow blending - by [MiiBond](https://github.com/MiiBond) ([#16103](https://github.com/BabylonJS/Babylon.js/pull/16103))
- Initial implementation for Area Lights - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16078](https://github.com/BabylonJS/Babylon.js/pull/16078))

### Inspector

- Added Area Light support for more materials and NME - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16123](https://github.com/BabylonJS/Babylon.js/pull/16123))
- Add OpenPBR's base_weight material parameter - [_New Feature_] by [virtualzavie](https://github.com/virtualzavie) ([#16085](https://github.com/BabylonJS/Babylon.js/pull/16085))
- Initial implementation for Area Lights - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16078](https://github.com/BabylonJS/Babylon.js/pull/16078))

### Loaders


### Materials

- Added Area Light support for more materials and NME - by [SergioRZMasson](https://github.com/SergioRZMasson) ([#16123](https://github.com/BabylonJS/Babylon.js/pull/16123))

### Node Editor

- NME debug block - [_New Feature_] by [deltakosh](https://github.com/deltakosh) ([#16124](https://github.com/BabylonJS/Babylon.js/pull/16124))
- Node Editors: Fix wrong properties displayed in node editors - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#16114](https://github.com/BabylonJS/Babylon.js/pull/16114))

### Playground

- FrameGraph: optimize texture allocation - by [Popov72](https://github.com/Popov72) ([#16096](https://github.com/BabylonJS/Babylon.js/pull/16096))

### Serializers

- Restore backwards-compatible logic paths in KHR_texture_transform - by [alexchuber](https://github.com/alexchuber) ([#16115](https://github.com/BabylonJS/Babylon.js/pull/16115))

### Viewer

- Now the Model type is usable by class that extends Viewer - by [alexandremottet](https://github.com/alexandremottet) ([#16118](https://github.com/BabylonJS/Babylon.js/pull/16118))
- Viewer: fix camera-orbit and camera-target attributes - by [ryantrem](https://github.com/ryantrem) ([#16116](https://github.com/BabylonJS/Babylon.js/pull/16116))
- Add missing environment change event - by [alexandremottet](https://github.com/alexandremottet) ([#16101](https://github.com/BabylonJS/Babylon.js/pull/16101))

## 7.45.0

### Core
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