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@Baledin Baledin commented Dec 31, 2025

Removed condition which limited stress from Red Actions to players only. The AI calc should take into account Red Actions instead of just not giving them stress as a crutch.

@Baledin Baledin added the bug Something isn't working label Dec 31, 2025
@Baledin Baledin linked an issue Dec 31, 2025 that may be closed by this pull request
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Baledin commented Dec 31, 2025

This needs to be tested thoroughly as I'm sure the fix (as is) will break some of the AI. I will be reviewing AI Action calcs to see if I can limit issues.

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Baledin commented Jan 3, 2026

Realized that it made more sense to skip adding red actions to the priority list if the ship can't use them (possibly resulting in a failed action state). Changed the foreach loop to continue in these instances instead of de-prioritizing the action.

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False tradition not triggering for AI

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