Version 0.3.1 - Bugfixes
Quick Bigfixed
- Fixed a bug where when FitnessBasedPoolGenerator was used together with RandomNetworks, that it then caused a infinite look because it was constantly trying to multiply the fitness of 0 to a value of over 1. This was caused by adding the new RandomNetworks before creating the Breeding-Pool, and adding the RandomNetworks would give the networks a fitness of 0.
- Fixed wrong Values being assigned at the NewNetwork-Method