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Releases: Brayconn/AllSeeingEye

πŸ¦€ ASE 2.0 πŸ¦€

04 Sep 07:22
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πŸ¦€ IS HERE πŸ¦€

  • It's faster!
  • It has undo/redo!
  • You can draw multiple tiles at once!
  • You can see a list of every entity on the map!
  • The docs are a bit better!
  • The code is a bit cleaner (in some places)!

Now go make some mods!

You can patch Guxt now

17 May 05:59
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You can patch Guxt now
Use BPP to patch Guxt now
Use these patches to patch Guxt now

Edit: There was an issue in GuxtModdingFramework that I just fixed, so now you can use this new version to patch Guxt

Hotfix 1.1.1.1.1.1.1.1.1...

27 Feb 08:03
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Turns out I broke a thing, and something else was broken and no one noticed.

Fixed a regression where ASE wouldn't load tileset tile types correctly, and crash.
Opening attributes that aren't named .pxatrib works now.
Added a tiny note about using the screen preview.

Enhancements and Clarifications

27 Feb 06:37
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Made an update with a bunch of cool stuff.
Can't think of what to add next, so this'll probably be it for a while.

Every entity that has usable ExtraInfo should now display/work properly.
You can edit multiple entities at once.
Zoom has been improved, and added to the attribute editor. (latter a request by DT)
Screen preview exists now. (request by DT)
A few minor code refactors.
Manual.md has been expanded.

πŸ‘ CAN SEE EVERYTHING

26 Jan 23:14
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The editor is out; get modding! πŸŽ‰
(And be sure to read the docs!)