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A package for Unity to efficiently playback large pointcloud and (textured) mesh sequences

Github_showreel.mp4

Credits

Overview:

This package allows you to playback large and heavy geometric frame sequences (where each frame of an animated sequence is saved in a single file, like a 3D flipbook) inside of Unity. The package was orginally developed to allow playback of Volumetric Video captures, but can also be used to play any animated 3D-sequences, that are unsuitable for bone or blendshape workflows. Usecases are for example: Simulations (physics, fluids), animated meshes with changing topology and animated pointclouds.

Quickstart

Features

  • Streams sequences directly from disk, no import into Unity needed
  • Support for animated Pointclouds, Meshes and Textures
  • Control your playback with a custom Editor UI
  • Timeline support
  • Scripting API

Install & Usage:

Please see the documentation website

Unity Forums Thread

License:

Geometry Sequence Player is licensed under CC BY-NC 4.0