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50 changes: 50 additions & 0 deletions .github/workflows/pages.yml
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# Sample workflow for building and deploying a Jekyll site to GitHub Pages
name: Deploy Jekyll with GitHub Pages dependencies preinstalled

on:
# Runs on pushes targeting the default branch
push:
branches: ["master"]

# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:

# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write

# Allow one concurrent deployment
concurrency:
group: "pages"
cancel-in-progress: true

jobs:
# Build job
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v3
- name: Setup Pages
uses: actions/configure-pages@v2
- name: Build with Jekyll
uses: actions/jekyll-build-pages@v1
with:
source: ./
destination: ./_site
- name: Upload artifact
uses: actions/upload-pages-artifact@v1

# Deployment job
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: build
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v1
14 changes: 14 additions & 0 deletions README.md
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# Submission:

Unfortunately, I've spent the last hour and a half trying to get my 'live-site' to work, but it only showcases the default project, and none of my actual progress : (.

That said, I had a ton of fun with this project, and have a much more confident understanding of Perlin noise, and noise in general. Additionally, picking up typescript was thankfully less gruesome than I was anticipating. Hope I can get the live site to work at some point, but as it is 11:45pm, and I am at my wits end, a regular project submission will have to do for now ¯\_(ツ)_/¯.

Here's a cool screenshot : )!:

![](./screenshot.png)


For some extra details, for Q4, I decided to add R,G and B sliders that step by 0.01, that affect the u_color that is passed down to my fragment shader.
My noise function is a standard perlin noise, and my trig vertex deformation is a sin wave, where I pulse each face of my cube in the direction of each face's normal in a sin pattern!

# HW 0: Intro to Javascript and WebGL

<p align="center">
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