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24 changes: 24 additions & 0 deletions README.md
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</p>
<p align="center">(source: Ken Perlin)</p>

Live Demo: https://ess-aar.github.io/CIS5660-hw00-intro-base/

## Custom Fragment Shaders

### Perlin with static

3D Perlin with 3D static noise that interacts with the base color based on the base color value. USed Mix And Smoothtep functions to interpolate between the perlin and static noise.

![](./images/hw0_5.png)

### Inner plusing glow

Built on top of previous one. Brighter parts of Perlin are additive to the base color and ease in and out with time.

![](./images/hw0_1.png)

## Custom Vertex Shaders

### Wave

Offset the vertex positions using sin and cos functions by time, and by different frequency and amplitudes in different axes.

![](./images/hw0_3.png)

## Objective
- Check that the tools and build configuration we will be using for the class works.
- Start learning Typescript and WebGL2
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