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@AdityaGupta1 AdityaGupta1 commented Nov 9, 2022

Shadertoy link: https://www.shadertoy.com/view/dsB3Rt

All the bugs are marked with a comment starting with the word FIX. The comments also have more information about how I found each bug.

There was a bug in the Common section as well, in interpNoise3D1(). Using vec3 for floor(p) led to float precision errors and visual artifacts in the sky, so I replaced it with ivec3 to solve the issue.

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