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Design Doc: Shixuan Fang, Tongwei Dai, Gehan Zheng #7

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43 changes: 42 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,48 @@ This is it! The culmination of your procedural graphics experience this semester
Before submitting your first milestone, _you must get your project idea and scope approved by Rachel, Adam or a TA._

### Design Doc
Start off by forking this repository. In your README, write a design doc to outline your project goals and implementation plan. It must include the following sections:

https://docs.google.com/document/d/1hXIAEk0fOUDht75lFGrb3_wVdKf8bRIFwsKtDFjH0Xo/edit

## Milestone #1

repo link: https://github.com/dw218192/UnityURP_Synthwave_Sytalization

written description of progress on your project goals. If you haven't hit all your goals, what's giving you trouble?
Examples of your generators output so far We'll check your repository for updates. No need to create a new pull request.

### Tongwei Dai
- Add grid shader for the ground plane
- Car exhaust particle effect

### Gehan Zheng
- Add screen space post-process render feature for tone mapping
- Add toon-based post-process materials for car

### Shixuan Fang

- Finished URP setup
- Added custom post-process features and passes
- Sun shader in progress

## Milestone #2

repo link: https://github.com/dw218192/UnityURP_Synthwave_Sytalization


### Tongwei Dai
- Create a procedural terrain that can mimic infinite road
- Add physics to the car so that it can move up and down while moving forward

### Gehan Zheng
- Add volumetric fog to increase the visual quality of the scene
- Build the sample scene by adding moving trees and screen space reflection road

### Shixuan Fang
- Finished the procedural sun with controllable parameters
- Add a color gradient sky to mimic the desirable visual result



#### Introduction
- What motivates your project?
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