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8 changes: 8 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,13 @@
# lab06-debugging

# Submitting
- Names: Kevin Zhang
- Link: https://www.shadertoy.com/view/cscyz2
- Bug line 11: fixed resolution ratio from .x to .y
- Bug line 18: fixed precision by increasing range from 64 to 300
- Bug line 75: reflection taking in eye instead of direction vector, eye -> dir
- Bug line 97: not compiling, vec needs to be vec2
- Bug line 100: using uv instead of uv2 for raycast, uv->uv2
# Setup

Create a [Shadertoy account](https://www.shadertoy.com/). Either fork this shadertoy, or create a new shadertoy and copy the code from the [Debugging Puzzle](https://www.shadertoy.com/view/flGfRc).
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