Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
15 changes: 15 additions & 0 deletions ImplementationDetails.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
Implemented the following:

* Depth of field with aperture control (Make the aperture value in the scene files greater than 25 to have pin hole effect)
* Mesh (obj) loader
* Full reflection and refraction using Fresnel equations
* Tried some hard coded motion blur, but didn't get time do it using the frame values
* Coded up the Cook Torrance BRDF, but did not get time to tweak it

Code:
https://github.com/tijutv/Project2-Pathtracer

Blog:
http://cudapathtracer.blogspot.com/


Binary file added PROJ1_WIN/565Raytracer.suo
Binary file not shown.
252 changes: 127 additions & 125 deletions PROJ1_WIN/565Raytracer/565Raytracer.vcxproj
Original file line number Diff line number Diff line change
@@ -1,126 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\image.h" />
<ClInclude Include="..\..\src\interactions.h" />
<ClInclude Include="..\..\src\intersections.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\raytraceKernel.h" />
<ClInclude Include="..\..\src\scene.h" />
<ClInclude Include="..\..\src\sceneStructs.h" />
<ClInclude Include="..\..\src\stb_image\stb_image.h" />
<ClInclude Include="..\..\src\stb_image\stb_image_write.h" />
<ClInclude Include="..\..\src\utilities.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\image.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\scene.cpp" />
<ClCompile Include="..\..\src\stb_image\stb_image.c" />
<ClCompile Include="..\..\src\stb_image\stb_image_write.c" />
<ClCompile Include="..\..\src\utilities.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\raytraceKernel.cu" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF21CA49-522E-4E86-B508-EE515B248FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>565Raytracer</RootNamespace>
<ProjectName>565Raytracer</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="..\Build\CUDA 4.0.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
</CudaCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\Build\CUDA 4.0.targets" />
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\image.h" />
<ClInclude Include="..\..\src\interactions.h" />
<ClInclude Include="..\..\src\intersections.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\raytraceKernel.h" />
<ClInclude Include="..\..\src\scene.h" />
<ClInclude Include="..\..\src\sceneStructs.h" />
<ClInclude Include="..\..\src\stb_image\stb_image.h" />
<ClInclude Include="..\..\src\stb_image\stb_image_write.h" />
<ClInclude Include="..\..\src\utilities.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\image.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\scene.cpp" />
<ClCompile Include="..\..\src\stb_image\stb_image.c" />
<ClCompile Include="..\..\src\stb_image\stb_image_write.c" />
<ClCompile Include="..\..\src\utilities.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\raytraceKernel.cu" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF21CA49-522E-4E86-B508-EE515B248FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>565Raytracer</RootNamespace>
<ProjectName>565Raytracer</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="..\Build\CUDA 4.0.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\Build\CUDA 4.0.targets" />
</ImportGroup>
</Project>
16 changes: 10 additions & 6 deletions PROJ1_WIN/565Raytracer/565Raytracer.vcxproj.user
Original file line number Diff line number Diff line change
@@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommandArguments>scene="../../scenes/sampleScene.txt"</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerCommandArguments>scene="../../scenes/sampleScene_1.txt"</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerCommandArguments>scene="../../scenes/sampleScene_2.txt"</LocalDebuggerCommandArguments>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
61 changes: 61 additions & 0 deletions PROJ1_WIN/565Raytracer/Mesh/tetrahedron.obj
Original file line number Diff line number Diff line change
@@ -0,0 +1,61 @@
# OBJ file created by ply_to_obj.c
#
g Object001

v -0.57735 -0.57735 0.57735
v 0.934172 0.356822 0
v 0.934172 -0.356822 0
v -0.934172 0.356822 0
v -0.934172 -0.356822 0
v 0 0.934172 0.356822
v 0 0.934172 -0.356822
v 0.356822 0 -0.934172
v -0.356822 0 -0.934172
v 0 -0.934172 -0.356822
v 0 -0.934172 0.356822
v 0.356822 0 0.934172
v -0.356822 0 0.934172
v 0.57735 0.57735 -0.57735
v 0.57735 0.57735 0.57735
v -0.57735 0.57735 -0.57735
v -0.57735 0.57735 0.57735
v 0.57735 -0.57735 -0.57735
v 0.57735 -0.57735 0.57735
v -0.57735 -0.57735 -0.57735

f 19 3 2
f 12 19 2
f 15 12 2
f 8 14 2
f 18 8 2
f 3 18 2
f 20 5 4
f 9 20 4
f 16 9 4
f 13 17 4
f 1 13 4
f 5 1 4
f 7 16 4
f 6 7 4
f 17 6 4
f 6 15 2
f 7 6 2
f 14 7 2
f 10 18 3
f 11 10 3
f 19 11 3
f 11 1 5
f 10 11 5
f 20 10 5
f 20 9 8
f 10 20 8
f 18 10 8
f 9 16 7
f 8 9 7
f 14 8 7
f 12 15 6
f 13 12 6
f 17 13 6
f 13 1 11
f 12 13 11
f 19 12 11
Binary file added PROJ1_WIN/565Raytracer/renders/DOF.PNG
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added PROJ1_WIN/565Raytracer/renders/DOF1.PNG
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added PROJ1_WIN/565Raytracer/renders/DOF_18.bmp
Binary file not shown.
Binary file added PROJ1_WIN/565Raytracer/renders/DOF_1_8.bmp
Binary file not shown.
Binary file added PROJ1_WIN/565Raytracer/renders/DOF_8.bmp
Binary file not shown.
Binary file added PROJ1_WIN/565Raytracer/renders/DOF_Infinity.bmp
Binary file not shown.
Binary file added PROJ1_WIN/565Raytracer/renders/FirstBlogImage.bmp
Binary file not shown.
Binary file not shown.
Binary file added PROJ1_WIN/565Raytracer/renders/sampleScene.0.bmp
Binary file not shown.
Binary file not shown.
24 changes: 23 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,32 @@

-------------------------------------------------------------------------------
CIS565: Project 2: CUDA Pathtracer
-------------------------------------------------------------------------------
Fall 2012
-------------------------------------------------------------------------------
Due Friday, 10/12/2012

-------------------------------------------------------------------------------
IMPLEMENTATION:
-------------------------------------------------------------------------------
* Depth of field with aperture control (Make the aperture value in the scene files greater than 25 to have pin hole effect)
* Mesh (obj) loader
* Full reflection and refraction using Fresnel equations
* Tried some hard coded motion blur, but didn't get time do it using the frame values
* Coded up the Cook Torrance BRDF, but did not get time to tweak it

-------------------------------------------------------------------------------
CODE:
-------------------------------------------------------------------------------
https://github.com/tijutv/Project2-Pathtracer

-------------------------------------------------------------------------------
BLOG:
-------------------------------------------------------------------------------
http://cudapathtracer.blogspot.com/

-------------------------------------------------------------------------------



-------------------------------------------------------------------------------
NOTE:
Expand Down
Binary file added ScreenCapture.PNG
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added ScreenCapture_10-12-2012 10.41.23 PM.wmv
Binary file not shown.
Loading