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Binary file added IMG_1985.PNG
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Empty file modified Part1/PROJ_NIX/makefile
100644 → 100755
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Empty file modified Part1/PROJ_NIX/shaders/heightFS.glsl
100644 → 100755
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Empty file modified Part1/PROJ_NIX/shaders/heightVS.glsl
100644 → 100755
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Empty file modified Part1/PROJ_NIX/shaders/planetFS.glsl
100644 → 100755
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Empty file modified Part1/PROJ_NIX/shaders/planetGS.glsl
100644 → 100755
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Empty file modified Part1/PROJ_NIX/shaders/planetVS.glsl
100644 → 100755
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Empty file modified Part1/PROJ_WIN/Project3.sln
100644 → 100755
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218 changes: 109 additions & 109 deletions Part1/PROJ_WIN/Project3/Project3.vcxproj
100644 → 100755
Original file line number Diff line number Diff line change
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132 changes: 66 additions & 66 deletions Part1/PROJ_WIN/Project3/Project3.vcxproj.filters
100644 → 100755
Original file line number Diff line number Diff line change
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20 changes: 16 additions & 4 deletions Part1/PROJ_WIN/Project3/shaders/heightFS.glsl
100644 → 100755
Original file line number Diff line number Diff line change
@@ -1,4 +1,16 @@
void main(void)
{
gl_FragColor = vec4(0.05,0.15,0.3,1.0);
}
//void main(void)
//{
// gl_FragColor = vec4(0.05,0.15,0.3,1.0);
//}

varying float f_height;
varying vec2 v_Texcoords;

void main(void)
{
float shade = 1.2*(1.0-2.0*sqrt(f_height));
float alpha = float(mod(v_Texcoords.x+0.025, 0.05) > 0.046 ||
mod(v_Texcoords.y+0.025, 0.05) > 0.046);
vec4 color = mix(vec4(0.05,0.15,0.3,1.0), vec4(0.05, 0.3, 0.4, 1.0), alpha);
gl_FragColor = shade*color;
}
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