Skip to content

Conversation

@ziyuli
Copy link

@ziyuli ziyuli commented Oct 17, 2017

pennid: ziyuli
repo: https://github.com/ziyuli/Project4-CUDA-Rasterizer

  • All Basic Graphics Pipeline
    • Vertex Shading
    • Primitive assembly with support for triangles read from buffers of index and vertex data.
    • Rasterization
    • Fragment shading
    • Depth Buffer and Depth Test
    • Lambert and Blinn shading Model
  • Other Features
    • Screen Space Ambient Occlusion (shared memory)
    • Super-Sampling Anti Aliasing
    • Tile-Based Pipeline
    • Back-face Culling (optimized using stream compaction)
    • Display Wire-frame / Points with line width and point size adjustment
    • UV Texture Mapping with Perspective Correction
    • Bilinear Texture Filter
    • Toon Shading (Just for fun, not optimized)

 - Update All Features
 - Update Images
 - Update README
 - Fix image not displace
 - Add more demostrations
 - Add credits and references
 - Fix images
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant