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23 changes: 17 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,23 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)
* Tong Hu
* [LinkedIn](https://www.linkedin.com/in/tong-hu-5819a122a/).
* Tested on: Windows 11, Ryzen 7 1700X @ 3.4GHz 16GB, GTX 1080 16GB (Personal Computer)

### (TODO: Your README)
### Screenshots

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
![](images/CUDA_getting_started_screenshot.png)
Figure 1. Screenshot of modified CUDA project in Part 3.1.1.

![](images/Nsignt_screenshot.png)
Figure 2. Screenshot of Nsight in Part 3.1.2.

![](images/warp_info_idx_1024.png)
Figure 3. Screenshot of warp info in Part 3.1.3.

![](images/webgl_status.png)
Figure 4. Screenshot of webgl status in Part 3.2.

![](images/DXR_screenshot.png)
Figure 5. Screenshot of DXR test after changing in Part 3.3.
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Tong Hu";

if (init(argc, argv)) {
mainLoop();
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3 changes: 2 additions & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,8 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
//float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.2, 0.8, 0.5);
payload.color = float4(barycentrics, 1);
}

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