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refactor: migrate modules.js to TypeScript as modules.ts #602

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@blazethunderstorm blazethunderstorm commented Jun 15, 2025

Fixes #414

Describe the changes you have made in this PR -

changed the modules.js file to modules.ts file as asked in issue

Note: Please check Allow edits from maintainers. if you would like us to assist in the PR.

Summary by CodeRabbit

  • Refactor
    • Improved internal handling of simulation layout and module management logic for better maintainability and type safety.
  • Chores
    • Migrated simulation module utilities to a new implementation, enhancing code structure without affecting user-facing features.

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coderabbitai bot commented Jun 15, 2025

Walkthrough

The changes involve deleting the JavaScript file modules.js and introducing a TypeScript replacement modules.ts in the src/simulator/src directory. The new file adds type annotations and interfaces, while preserving the logic for layout management and module handling functions.

Changes

File(s) Change Summary
src/simulator/src/modules.js Removed JavaScript implementation of module utilities and layout management functions.
src/simulator/src/modules.ts Added TypeScript implementation with type annotations, interfaces, and the same exported logic.

Assessment against linked issues

Objective Addressed Explanation
Migrate /simulator/src/modules.js to TypeScript (/simulator/src/modules.ts) (#414)

Assessment against linked issues: Out-of-scope changes

No out-of-scope changes detected.

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npm error A complete log of this run can be found in: /.npm/_logs/2025-06-15T13_17_32_169Z-debug-0.log

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Actionable comments posted: 3

🧹 Nitpick comments (2)
src/simulator/src/modules.ts (2)

41-43: Inefficient collision check – consider Set for O(1) look-ups

done is used only as a hash-set. Switching to Set<number> yields cleaner code and avoids accidental key coercion.


84-89: Redundant parseInt and potential NaN

size is already a number (size?: number). Converting through String then parseInt is unnecessary and can silently turn NaN into 0.

- size = parseInt(String(size), 10)
+ // size is already a number – leave as-is
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 8d8ca00 and 9ed0284.

📒 Files selected for processing (2)
  • src/simulator/src/modules.js (0 hunks)
  • src/simulator/src/modules.ts (1 hunks)
💤 Files with no reviewable changes (1)
  • src/simulator/src/modules.js
🧰 Additional context used
🧬 Code Graph Analysis (1)
src/simulator/src/modules.ts (3)
src/simulator/src/circuit.ts (1)
  • Scope (294-515)
src/simulator/src/modules/Power.js (1)
  • height (125-125)
src/simulator/src/contention.ts (1)
  • size (106-108)

Comment on lines +90 to +97
const obj = new modules[this.objectType](
this.x,
this.y,
this.scope,
this.direction,
size,
this.bitWidth
)
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🛠️ Refactor suggestion

Runtime crash if module type not registered

new modules[this.objectType]( … ) assumes the constructor is present. Add a guard to throw a clear error (or no-op) instead of an unhelpful “undefined is not a constructor”.

🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 90 to 97, the code assumes that
modules[this.objectType] is always defined, which can cause a runtime crash if
the module type is not registered. Add a guard before the constructor call to
check if modules[this.objectType] exists; if not, throw a clear error indicating
the module type is unregistered or handle it gracefully with a no-op to prevent
the "undefined is not a constructor" error.

Comment on lines +45 to +61
const height = possibleY + 20
if (height > scope.layout.height) {
const oldHeight = scope.layout.height
scope.layout.height = height

for (let i = 0; i < scope.Input.length; i++) {
if (scope.Input[i].layoutProperties.y === oldHeight) {
scope.Input[i].layoutProperties.y = scope.layout.height
}
}

for (let i = 0; i < scope.Output.length; i++) {
if (scope.Output[i].layoutProperties.y === oldHeight) {
scope.Output[i].layoutProperties.y = scope.layout.height
}
}
}
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🛠️ Refactor suggestion

Height-adjustment updates miss elements above the old height

Only elements exactly at oldHeight are shifted, but any inputs/outputs that already exceeded oldHeight keep their positions and may now spill outside the new canvas height.

🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 45 to 61, the code only updates
elements whose y position equals oldHeight, missing those positioned above
oldHeight that may now be outside the new height. Modify the condition in both
loops to update elements with y positions greater than or equal to oldHeight,
ensuring all relevant elements are shifted to stay within the updated layout
height.

Comment on lines +29 to +33
for (let i = 0; i < scope.Input.length - 1; i++) {
if (scope.Input[i].layoutProperties.x === x) {
done[scope.Input[i].layoutProperties.y] = 1
}
}
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⚠️ Potential issue

Off-by-one skips the last input element

for (let i = 0; i < scope.Input.length - 1; i++) never visits scope.Input[scope.Input.length - 1], so the y-coordinate of the last input placed at this x can collide with the new object.

- for (let i = 0; i < scope.Input.length - 1; i++) {
+ for (let i = 0; i < scope.Input.length; i++) {
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
for (let i = 0; i < scope.Input.length - 1; i++) {
if (scope.Input[i].layoutProperties.x === x) {
done[scope.Input[i].layoutProperties.y] = 1
}
}
for (let i = 0; i < scope.Input.length; i++) {
if (scope.Input[i].layoutProperties.x === x) {
done[scope.Input[i].layoutProperties.y] = 1
}
}
🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 29 to 33, the for loop uses `i <
scope.Input.length - 1`, which skips the last element of scope.Input. Change the
loop condition to `i < scope.Input.length` to ensure the last input element is
included and its y-coordinate is checked for collisions.

@blazethunderstorm
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@Arnabdaz @niladrix719 pls review the pr , thanks

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Typescript Integration in /simulator/src files
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