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refactor: migrate modules.js to TypeScript as modules.ts #602
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WalkthroughThe changes involve deleting the JavaScript file Changes
Assessment against linked issues
Assessment against linked issues: Out-of-scope changesNo out-of-scope changes detected. Warning There were issues while running some tools. Please review the errors and either fix the tool's configuration or disable the tool if it's a critical failure. 🔧 ESLint
npm error Exit handler never called! ✨ Finishing Touches
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Actionable comments posted: 3
🧹 Nitpick comments (2)
src/simulator/src/modules.ts (2)
41-43
: Inefficient collision check – consider Set for O(1) look-ups
done
is used only as a hash-set. Switching toSet<number>
yields cleaner code and avoids accidental key coercion.
84-89
: RedundantparseInt
and potential NaN
size
is already a number (size?: number
). Converting throughString
thenparseInt
is unnecessary and can silently turnNaN
into0
.- size = parseInt(String(size), 10) + // size is already a number – leave as-is
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
src/simulator/src/modules.js
(0 hunks)src/simulator/src/modules.ts
(1 hunks)
💤 Files with no reviewable changes (1)
- src/simulator/src/modules.js
🧰 Additional context used
🧬 Code Graph Analysis (1)
src/simulator/src/modules.ts (3)
src/simulator/src/circuit.ts (1)
Scope
(294-515)src/simulator/src/modules/Power.js (1)
height
(125-125)src/simulator/src/contention.ts (1)
size
(106-108)
const obj = new modules[this.objectType]( | ||
this.x, | ||
this.y, | ||
this.scope, | ||
this.direction, | ||
size, | ||
this.bitWidth | ||
) |
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🛠️ Refactor suggestion
Runtime crash if module type not registered
new modules[this.objectType]( … )
assumes the constructor is present. Add a guard to throw a clear error (or no-op) instead of an unhelpful “undefined is not a constructor”.
🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 90 to 97, the code assumes that
modules[this.objectType] is always defined, which can cause a runtime crash if
the module type is not registered. Add a guard before the constructor call to
check if modules[this.objectType] exists; if not, throw a clear error indicating
the module type is unregistered or handle it gracefully with a no-op to prevent
the "undefined is not a constructor" error.
const height = possibleY + 20 | ||
if (height > scope.layout.height) { | ||
const oldHeight = scope.layout.height | ||
scope.layout.height = height | ||
|
||
for (let i = 0; i < scope.Input.length; i++) { | ||
if (scope.Input[i].layoutProperties.y === oldHeight) { | ||
scope.Input[i].layoutProperties.y = scope.layout.height | ||
} | ||
} | ||
|
||
for (let i = 0; i < scope.Output.length; i++) { | ||
if (scope.Output[i].layoutProperties.y === oldHeight) { | ||
scope.Output[i].layoutProperties.y = scope.layout.height | ||
} | ||
} | ||
} |
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🛠️ Refactor suggestion
Height-adjustment updates miss elements above the old height
Only elements exactly at oldHeight
are shifted, but any inputs/outputs that already exceeded oldHeight
keep their positions and may now spill outside the new canvas height.
🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 45 to 61, the code only updates
elements whose y position equals oldHeight, missing those positioned above
oldHeight that may now be outside the new height. Modify the condition in both
loops to update elements with y positions greater than or equal to oldHeight,
ensuring all relevant elements are shifted to stay within the updated layout
height.
for (let i = 0; i < scope.Input.length - 1; i++) { | ||
if (scope.Input[i].layoutProperties.x === x) { | ||
done[scope.Input[i].layoutProperties.y] = 1 | ||
} | ||
} |
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Off-by-one skips the last input element
for (let i = 0; i < scope.Input.length - 1; i++)
never visits scope.Input[scope.Input.length - 1]
, so the y-coordinate of the last input placed at this x
can collide with the new object.
- for (let i = 0; i < scope.Input.length - 1; i++) {
+ for (let i = 0; i < scope.Input.length; i++) {
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
for (let i = 0; i < scope.Input.length - 1; i++) { | |
if (scope.Input[i].layoutProperties.x === x) { | |
done[scope.Input[i].layoutProperties.y] = 1 | |
} | |
} | |
for (let i = 0; i < scope.Input.length; i++) { | |
if (scope.Input[i].layoutProperties.x === x) { | |
done[scope.Input[i].layoutProperties.y] = 1 | |
} | |
} |
🤖 Prompt for AI Agents
In src/simulator/src/modules.ts around lines 29 to 33, the for loop uses `i <
scope.Input.length - 1`, which skips the last element of scope.Input. Change the
loop condition to `i < scope.Input.length` to ensure the last input element is
included and its y-coordinate is checked for collisions.
@Arnabdaz @niladrix719 pls review the pr , thanks |
Fixes #414
Describe the changes you have made in this PR -
changed the modules.js file to modules.ts file as asked in issue
Note: Please check Allow edits from maintainers. if you would like us to assist in the PR.
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