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docs: fix information typo in simulator handler comment#955

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magic-peach wants to merge 1 commit intoCircuitVerse:mainfrom
magic-peach:simulator-handler-comment-typo#954
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docs: fix information typo in simulator handler comment#955
magic-peach wants to merge 1 commit intoCircuitVerse:mainfrom
magic-peach:simulator-handler-comment-typo#954

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@magic-peach magic-peach commented Feb 17, 2026

Fixes #954

Updated a typo in simulator handler comments from informaton to information in src/pages/simulatorHandler.vue and v1/src/pages/simulatorHandler.vue.

This is a comment-only correction and does not change behavior.

How to verify: open both files and confirm the comment uses information.

Summary by CodeRabbit

  • Bug Fixes

    • Fixed a typo in code comments
  • Improvements

    • Enhanced user authentication data retrieval in the simulator interface to ensure proper user session management across different initialization scenarios

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Walkthrough

This pull request modifies simulator handler pages to fix a comment typo and add user authentication handling. A misspelled comment in src/pages/simulatorHandler.vue and v1/src/pages/simulatorHandler.vue is corrected from "informaton" to "information". Additionally, a new getLoginData() function is introduced to fetch current user data from the /api/v1/me endpoint with Authorization headers. The function updates the authentication store on successful response and sets isUserLoggedIn to false on 401 responses, with error logging for failure cases. This new function is integrated into the onBeforeMount lifecycle hook's else branch when no project context is available.

🚥 Pre-merge checks | ✅ 3 | ❌ 2

❌ Failed checks (2 warnings)

Check name Status Explanation Resolution
Linked Issues check ⚠️ Warning The PR introduces a new getLoginData() function beyond the scope of issue #954, which only requires fixing the comment typo. Remove the getLoginData() function and its integration into onBeforeMount, keeping only the comment typo fix as specified in issue #954.
Out of Scope Changes check ⚠️ Warning The PR includes a new getLoginData() function and its integration that are not part of the linked issue #954's requirements. Remove the getLoginData() function and related onBeforeMount changes; commit only the comment typo correction.
✅ Passed checks (3 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title accurately describes the main change—fixing a typo in a simulator handler comment from 'informaton' to 'information'.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.

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Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (2)
src/pages/simulatorHandler.vue (2)

94-98: ⚠️ Potential issue | 🟠 Major

getLoginData() is not awaited — auth state may not be set when the component renders.

getLoginData() is async but is called without await on line 96, so isLoading.value = false on line 97 executes immediately. The component will render the simulator before the /api/v1/me response arrives, meaning isUserLoggedIn and authStore may still be in their default state. This is the same fire-and-forget pattern that checkEditAccess() has, but checkEditAccess sets isLoading = false inside its response handler, keeping the loading screen up until the response arrives. getLoginData does not do this.

Proposed fix: await getLoginData() or move isLoading inside the response handler

Option A — make onBeforeMount callback async and await:

-onBeforeMount(() => {
+onBeforeMount(async () => {
     // prioritize logixProjectId from window
     const windowLogixProjectId = (window as any).logixProjectId
     if (windowLogixProjectId && windowLogixProjectId !== '0') {
         ;(window as any).logixProjectId = windowLogixProjectId
         checkEditAccess()
     } else if (route.params.projectId) {
         ;(window as any).logixProjectId = route.params.projectId
         checkEditAccess()
     } else {
         // if projectId is not defined open blank simulator
-        getLoginData()
+        await getLoginData()
         isLoading.value = false
     }
 })

Option B — set isLoading inside getLoginData (consistent with checkEditAccess):

 async function getLoginData() {
     try {
         const response = await fetch('/api/v1/me', {
             ...
         })
         if (response.ok) {
             const data = await response.json()
             authStore.setUserInfo(data.data)
             ;(window as any).isUserLoggedIn = true
         } else if (response.status === 401) {
             ;(window as any).isUserLoggedIn = false
         }
     } catch (err) {
         console.error(err)
+    } finally {
+        isLoading.value = false
     }
 }

Then remove isLoading.value = false from the onBeforeMount else branch.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/pages/simulatorHandler.vue` around lines 94 - 98, The else branch in
onBeforeMount calls the async getLoginData() without awaiting, so
isLoading.value is set to false before auth state (isUserLoggedIn/authStore) is
populated; either make the onBeforeMount callback async and await getLoginData()
before setting isLoading.value = false, or move the isLoading.value = false
update into the success/finally path inside getLoginData() (like checkEditAccess
does) so the loading state remains until the /api/v1/me response completes.

64-83: ⚠️ Potential issue | 🟡 Minor

PR scope exceeds its stated objective — this adds runtime behavior, not just a typo fix.

The PR title and description say this is a comment-only typo fix, but getLoginData() introduces a new API call and modifies auth state at runtime. This should be called out in the PR description (and ideally linked to a separate issue/feature request) so reviewers understand the full scope of change.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/pages/simulatorHandler.vue` around lines 64 - 83, This PR accidentally
adds runtime behavior via the new getLoginData() function (calls
fetch('/api/v1/me') and mutates auth state via authStore.setUserInfo and
window.isUserLoggedIn) despite claiming to be a typo-only change; either
remove/revert getLoginData (and the fetch/auth mutations: authStore.setUserInfo
and window.isUserLoggedIn) from this branch or move the entire function into a
separate feature branch/PR and create/link an issue for it, and update the PR
title/description to accurately reflect the behavioral change if you intend to
keep it here.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Outside diff comments:
In `@src/pages/simulatorHandler.vue`:
- Around line 94-98: The else branch in onBeforeMount calls the async
getLoginData() without awaiting, so isLoading.value is set to false before auth
state (isUserLoggedIn/authStore) is populated; either make the onBeforeMount
callback async and await getLoginData() before setting isLoading.value = false,
or move the isLoading.value = false update into the success/finally path inside
getLoginData() (like checkEditAccess does) so the loading state remains until
the /api/v1/me response completes.
- Around line 64-83: This PR accidentally adds runtime behavior via the new
getLoginData() function (calls fetch('/api/v1/me') and mutates auth state via
authStore.setUserInfo and window.isUserLoggedIn) despite claiming to be a
typo-only change; either remove/revert getLoginData (and the fetch/auth
mutations: authStore.setUserInfo and window.isUserLoggedIn) from this branch or
move the entire function into a separate feature branch/PR and create/link an
issue for it, and update the PR title/description to accurately reflect the
behavioral change if you intend to keep it here.

---

Duplicate comments:
In `@v1/src/pages/simulatorHandler.vue`:
- Around line 94-98: The code sets isLoading.value = false immediately after
calling getLoginData(), causing a race where loading ends before the async fetch
completes; update the else branch to await getLoginData() (e.g., await
getLoginData()) and handle errors (try/catch or .catch) so isLoading.value =
false only runs after getLoginData resolves or fails, keeping references to
getLoginData and isLoading.value when making the change.

@magic-peach magic-peach force-pushed the simulator-handler-comment-typo#954 branch from 8a8b1dd to 45379a7 Compare February 17, 2026 17:34
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docs: fix information typo in simulator handler comment

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