Added support for ViewportTexture to Decals and projectors and update…#1
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TheMagnat wants to merge 1 commit into
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Added support for ViewportTexture to Decals and projectors and update…#1TheMagnat wants to merge 1 commit into
TheMagnat wants to merge 1 commit into
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… the texture in the DecalAtlas - Resolve Proxy textures in the update_decal_atlas method and decal_atlas_redraw_textures methods - decal_atlas_mark_draw_on_texture is now in the base class RendererTextureStorage - Removed ViewportTexture restriction in Decals and Light Projectors
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Based on the comment of godotengine#115653 (comment), I gave a try on adding ViewportTexture redraw support on decal atlas. This is a draft, I think my approach on resolving the proxy texture awkward and I would love to get some help and feedback on what I've done so far. I'm not sure if I'm doing correctly the "used" update.
A big issue from my implementation is that the Viewport texture get duplicated everytime a new ViewportTexture is added to it :

Done in this PR :
I also think maybe this should be done in a separate PR on the Godot repository, since your original PR already work well.
demoViewport.mp4