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Chlcc screen fade#444

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Gunoshozo merged 3 commits into
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chlcc-screen-fade
Apr 11, 2026
Merged

Chlcc screen fade#444
Gunoshozo merged 3 commits into
masterfrom
chlcc-screen-fade

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@Gunoshozo

@Gunoshozo Gunoshozo commented Apr 6, 2026

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  • Fix possible wierd states for SystemMenu
  • Enable RestartMaskUsesThreadAlpha for CHLCC for loading fade
  • Render TItleMenu on the layer for CHLCC

@Gunoshozo Gunoshozo self-assigned this Apr 6, 2026
@Gunoshozo Gunoshozo added the game-chlcc CHAOS;HEAD Love Chu☆Chu! label Apr 6, 2026
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Gunoshozo force-pushed the chlcc-screen-fade branch 3 times, most recently from 362c744 to ace7d61 Compare April 10, 2026 14:38
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Gunoshozo marked this pull request as ready for review April 10, 2026 15:30
if (GetFlag(SF_TITLEMODE)) {
Show();
} else if (State == Shown && !IsFocused &&
} else if (State == Shown &&

@Gunoshozo Gunoshozo Apr 10, 2026

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!isFocused delayed the hidding of the TitleMenu until you open up SystemMenu, which in turn triggered weird state for SystemMenu and called SubItemsHide

Comment thread profiles/chlcc/scriptvars.lua Outdated
Comment thread src/games/chlcc/systemmenu.cpp Outdated
@Enorovan
Enorovan self-requested a review April 11, 2026 15:31

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Hella smooth loading/game start + can't reproduce the weird stuff in SystemMenu, good for me.

- SubItemShow could have been called after closing a menu, when sysMenuCt == 1, SubItemsState == hidden and FocusedMenu == this
@Gunoshozo
Gunoshozo merged commit 7c2c6aa into master Apr 11, 2026
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Gunoshozo deleted the chlcc-screen-fade branch April 11, 2026 18:05
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Game Freezes immediately after loading a game and right clicking and then it breaks SysMenu CHLCC load game fade out

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