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C;C LCC system and title menu graphics#495

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PringlesGang merged 11 commits into
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cclcc-title-graphics
Jul 21, 2026
Merged

C;C LCC system and title menu graphics#495
PringlesGang merged 11 commits into
masterfrom
cclcc-title-graphics

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@PringlesGang

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  • Adds smoke effect to system and title menu and their submenus
  • Adds hard-light overlay to system and title menu and their submenus
  • Adds some smooth fade transitions for some sprites of the title menu
  • Cleans up some title menu profile stuff

Closes #411

I think this PR is easiest reviewed commit-by-commit

@PringlesGang PringlesGang added this to the 0.9.X Polishing milestone Jul 13, 2026
@PringlesGang PringlesGang self-assigned this Jul 13, 2026
@PringlesGang PringlesGang added the game-cclcc CHAOS;CHILD Love Chu☆Chu!! label Jul 13, 2026
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PringlesGang force-pushed the cclcc-title-graphics branch from b9798a5 to d8ee827 Compare July 13, 2026 14:07
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PringlesGang marked this pull request as ready for review July 13, 2026 14:26

@Enorovan Enorovan left a comment

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All good.

Comment on lines -587 to -600
ExtraItems->Render();
} break;
case 4: {
DrawMainMenuBackGraphics();

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I'm wondering if it would make more sense if we just kept this lookup map inside title and system menu and then rendered and maybe update all the submenus in those classes. then it would be closer to what they do and we wouldn't have to put render overlay and smoke on every sub menu (just put them after the submenu render).

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We couldn't just render the overlay and smoke overtop the submenus, because those effects have to render behind the button guide sprite

Could still move the update and render calls over if you want tho

Comment thread src/vm/inst_misc.cpp Outdated
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PringlesGang force-pushed the cclcc-title-graphics branch from 05d1cdf to b250b08 Compare July 21, 2026 14:06
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PringlesGang merged commit 53d32ec into master Jul 21, 2026
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PringlesGang deleted the cclcc-title-graphics branch July 21, 2026 14:20
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CCLCC system/title menu fog effect

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