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Add unity-cli-skill (Unity Editor automation via the official Unity CLI) - #1546

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Zhao Zirui (ZHAO0424) wants to merge 1 commit into
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ZHAO0424:add-unity-cli-skill
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Add unity-cli-skill (Unity Editor automation via the official Unity CLI)#1546
Zhao Zirui (ZHAO0424) wants to merge 1 commit into
ComposioHQ:masterfrom
ZHAO0424:add-unity-cli-skill

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Adds unity-cli-skill to Development & Code Tools.

A field-tested Claude Code skill that drives the Unity Editor through the official Unity CLI (unity command + com.unity.pipeline package) — no third-party editor plugins, no MCP server:

  • 140+ built-in editor commands (scenes, GameObjects, components, materials, prefabs, console, packages)
  • EditMode/PlayMode tests and headless batch builds
  • Arbitrary C# via eval for sub-second batched operations (no domain reload)
  • A screenshot self-verification loop: the agent captures the Game view, reads the image, and iterates
  • Every command name, parameter format, and pitfall verified against a live Unity 6 project; includes a full generated command reference and an eval snippet library

Bilingual README (EN/中文), MIT licensed. Also ships an AGENTS.md bridge so the same playbook works in other agent CLIs.

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