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Metrics based sprite optimizations

ComputerNerd edited this page Dec 22, 2014 · 2 revisions

This feature is not yet implemented.

There are metrics that can be used to optimize sprites, this determines how the sprites will be optimized. The options are as follows and can be combined

Minimum tiles

When specified alone does whatever it takes to reduce tiles. This includes using more sprites.

Minimum sprites

Uses less sprites even if it means more tiles. When both minimum tiles and minimum sprites are combined a balance will be found

Minimum DPLC entries

Adds some optimizations in hopes to minimize DPLC entries even if it means modifying mapping that was a duplicate but is not anymore by using this option. You will not notice all effects until you export the mapping as a flag is also set with the option. However this option can affect tile arrangement and possibly other stuff.

Maximum tiles (global)

Sets the maximum amount of tiles that can be used for all sprites, has highest priority.

Maximum tiles (local)

Sets the maximum amount of tiles that can be used for a sprite group, has the second highest priority.