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Metrics based sprite optimizations
This feature is not yet implemented.
There are metrics that can be used to optimize sprites, this determines how the sprites will be optimized. The options are as follows and can be combined
When specified alone does whatever it takes to reduce tiles. This includes using more sprites.
Uses less sprites even if it means more tiles. When both minimum tiles and minimum sprites are combined a balance will be found
Adds some optimizations in hopes to minimize DPLC entries even if it means modifying mapping that was a duplicate but is not anymore by using this option. You will not notice all effects until you export the mapping as a flag is also set with the option. However this option can affect tile arrangement and possibly other stuff.
Sets the maximum amount of tiles that can be used for all sprites, has highest priority.
Sets the maximum amount of tiles that can be used for a sprite group, has the second highest priority.