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Implemented ShaderCompiler for Metal (#39)
* Implemented ShaderCompiler for Metal * changes for GLSL & HLSL shaders
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Original file line number | Diff line number | Diff line change |
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#if defined (CGL_RHI_METAL) | ||
#define NS_PRIVATE_IMPLEMENTATION | ||
#define CA_PRIVATE_IMPLEMENTATION | ||
#define MTL_PRIVATE_IMPLEMENTATION | ||
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#define EXCLUDE_STDHEADERS | ||
#include <Core/Common.h> | ||
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#endif |
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#pragma once | ||
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#include "Metal/MTLLibrary.hpp" | ||
#include <Metal/Metal.hpp> | ||
#include <memory> | ||
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struct METALCompileObjects | ||
{ | ||
std::unique_ptr<MTL::Library*>& library; | ||
MTL::Device* device; | ||
}; |
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#pragma once | ||
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#include "Metal/MTLBuffer.hpp" | ||
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namespace CGL::Graphics | ||
{ | ||
template <class T> | ||
struct METALConstantBuffer | ||
{ | ||
using value_type = T; | ||
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METALConstantBuffer() | ||
{ | ||
static_assert((sizeof(T) % 16) == 0, "Constant buffer size must be 16-byte aligned."); | ||
} | ||
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MTL::Buffer* Buffer; | ||
}; | ||
} |
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#pragma once | ||
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#include "Foundation/NSTypes.hpp" | ||
#include "Metal/MTLBuffer.hpp" | ||
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namespace CGL::Graphics | ||
{ | ||
struct METALIndexBuffer | ||
{ | ||
MTL::Buffer* Buffer; | ||
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NS::UInteger Offset; | ||
NS::UInteger Index; | ||
}; | ||
} |
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#include "METALPipelineHandler.h" | ||
#include "Foundation/NSError.hpp" | ||
#include "Foundation/NSString.hpp" | ||
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namespace CGL::Graphics { | ||
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CGL_DEFINE_LOG_CATEGORY(METALPipelineHandler); | ||
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METALPipelineHandler::METALPipelineHandler() : m_rpDescriptor { nullptr }, m_rpState { nullptr } | ||
{ | ||
m_rpDescriptor = MTL::RenderPipelineDescriptor::alloc()->init(); | ||
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m_rpDescriptor->colorAttachments()->object(0)->setPixelFormat(MTL::PixelFormatRGBA8Unorm_sRGB); | ||
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CGL_LOG(METALPipelineHandler, Info, "RenderPipelineDescriptor Initialized"); | ||
} | ||
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void METALPipelineHandler::CreateRenderPipelineState(MTL::Device* gpu_device) | ||
{ | ||
if(!m_rpDescriptor) return; | ||
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NS::Error* ns_error{}; | ||
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m_rpState = gpu_device->newRenderPipelineState(m_rpDescriptor, &ns_error); | ||
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if(!m_rpState) | ||
{ | ||
CGL_LOG(METALPipelineHandler, Error, ns_error->localizedDescription()->utf8String()); | ||
return; | ||
} | ||
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CGL_LOG(METALPipelineHandler, Info, "RenderPipelineState Created"); | ||
m_rpDescriptor->release(); | ||
m_rpDescriptor = nullptr; | ||
} | ||
} |
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#pragma once | ||
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#include "Metal/MTLDevice.hpp" | ||
#include "Metal/MTLRenderPipeline.hpp" | ||
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#include "Core/Logging/Log.h" | ||
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namespace CGL::Graphics | ||
{ | ||
CGL_DECLARE_LOG_CATEGORY(METALPipelineHandler); | ||
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class METALPipelineHandler | ||
{ | ||
public: | ||
METALPipelineHandler(); | ||
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inline MTL::RenderPipelineDescriptor* GetRenderPipelineDescriptor() const { return m_rpDescriptor; } | ||
inline MTL::RenderPipelineState* GetRenderPipelineState() const { return m_rpState; } | ||
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void CreateRenderPipelineState(MTL::Device* gpu_device); | ||
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private: | ||
MTL::RenderPipelineDescriptor* m_rpDescriptor; | ||
MTL::RenderPipelineState* m_rpState; | ||
}; | ||
} |
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#pragma once | ||
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#include "Metal/MTLLibrary.hpp" | ||
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namespace CGL::Graphics | ||
{ | ||
struct METALPixelShader | ||
{ | ||
std::unique_ptr<MTL::Library*> SourceContent; | ||
MTL::Function* Shader; | ||
}; | ||
} |
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