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Support adventure mode look cursor #5230
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* Update dwarfmode.lua - Make cursor fns support adv mode look * Update Gui.cpp - Make cursor fns support adv mode look * Update changevein.cpp - Use getCursorPos * Update createitem.cpp - Use getCursorPos * Update cursecheck.cpp - Doesn't use cursor * Update stripcaged.cpp - Doesn't use cursor * Update zone.cpp - Use getCursorPos
A list of scripts that should be potentially be using the
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I think more changelog entries are warranted in the Lua section about adventure mode cursor support
Co-authored-by: Myk <[email protected]>
Make the fns in
gui/dwarfmode.lua
modify the adv cursor if in adv mode.Do the same for
Gui::getCursorPos
,Gui::getCursorCoords
, andGui::setCursorCoords
.Clean up some direct uses of the cursor.