Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
This was previously getting reset in `R_Init()`, so it was always 0 after a map was loaded. This also meant that the call to `glDeleteVertexArrays()` in `RE_Shutdown()` was silently erroring out if a map was loaded (or `vid_restart` used).
- Loading branch information