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Setting Up Auto_tile

Step 1: Ensure you have a Texture loaded via the Manual Mode first

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  • You must have at a minimum a TileSet Texture that fits the recommended Auto-tile Terrain Templates
  • For TileMapLayer3D, you need a full 47 Tiles template with the 3x3 Format
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  • The best explanation for Auto-Tile Terrain creation is still in the Godot 3.4 docs (but works perfectly with 4.7+) See: https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html

Step 2: Change to Auto-Tile mode and create a new TileSet Resource

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  • Click the button "Create New" this will Link the Loaded Texture on Manual Mode to the Auto-Tile

Step 3: Add Some Terrains (based on your Loaded Texture and TileSet)

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  • Just add a Name and choose a Colour. These Terrains will be what you use to "paint" your terrain.

Step 4: Click "TileSet Terrain Editor" button - This will move you to a new Tab at the bottom panels in the Editor

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  • Make sure you choose "Paint" (Paint Properties) Option, then the following options:
  • Paint Properties = "Terrains"
  • Terrain set = "Terrain Set 0"
  • Terrain = Select the Terrain you want to set up for Auto-Tile.

Step 5: Now you need to activate all base tiles that are part of that Terrain by clicking on them

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Step 6: Next step is to select what areas in your Tiles represent the terrain. You do that by painting the Terrain Color over the Texture Tiles, following the pre-determined Godot Auto-tile Terrain Templates

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After the Auto-Tile Terrain is created, you can go back to the TileMapLayer3D panel

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  • Select the Terrain in the List
  • Start painting with it.