- You must have at a minimum a TileSet Texture that fits the recommended Auto-tile Terrain Templates
- For TileMapLayer3D, you need a full 47 Tiles template with the 3x3 Format
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- The best explanation for Auto-Tile Terrain creation is still in the Godot 3.4 docs (but works perfectly with 4.7+) See: https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html
- Click the button "Create New" this will Link the Loaded Texture on Manual Mode to the Auto-Tile
- Just add a Name and choose a Colour. These Terrains will be what you use to "paint" your terrain.
Step 4: Click "TileSet Terrain Editor" button - This will move you to a new Tab at the bottom panels in the Editor
- Make sure you choose "Paint" (Paint Properties) Option, then the following options:
- Paint Properties = "Terrains"
- Terrain set = "Terrain Set 0"
- Terrain = Select the Terrain you want to set up for Auto-Tile.
Step 6: Next step is to select what areas in your Tiles represent the terrain. You do that by painting the Terrain Color over the Texture Tiles, following the pre-determined Godot Auto-tile Terrain Templates
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For TileMapLayer3D, you need a full 47 Tiles template with the 3x3 Format
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You can watch this video that explains how to Define the correct Terrain Tiles for Auto-Tile and Paint Terrain Properties: See from minute 3:00 - https://youtu.be/LrsfgDyOAJs?si=vWavZWXs3REXc87E&t=181
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The best explanation for Auto-Tile Terrain creation is still in the Godot 3.4 docs (but works perfectly with 4.7+) See: https://docs.godotengine.org/en/3.4/tutorials/2d/using_tilemaps.html
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Make sure you SAVE everything.
- Select the Terrain in the List
- Start painting with it.