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Releases: Dealman/Frankensteiner

Frankensteiner V1.4.1.0

02 Nov 13:42
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• Fixes issue #10
• Some other minor alterations

Frankensteiner 1.4.0.0

12 Mar 20:04
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  • Updated .NET Framework from 4.5 to 4.7.2 (2 year difference)
  • Updated internal NuGet packages
  • You can now import multiple mercenaries at once
  • Folder support via context menu. This will work when armory rework releases in Mordhau. (Edit > Change Category)
  • You can now copy regular face values via context menu instead of only horde
  • Corrected more face labels ("Virtual Parents" have been determined to be nothing)
  • Fixed a bug where creating mercenaries with default faces would error and not save
  • You can no longer rename/import/create a mercenary with an already taken name
  • Flyout no longer covers Title Bar
  • Mercenary code validation improvements
  • Other miscellaneous improvements & optimizations

Frankensteiner V1.3.4.0

04 May 00:21
aa96431
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[New]: New settings that allows you to automatically check updates for Frankensteiner
[Fixed]: Exporting mercenary has 2 "Category" strings (bug from 1.3.3.0)
[Fixed]: Corrected some face value labels in mercenary editor to be more accurate (.exe is up-to-date with commit f8c03f5)

  • Other miscellaneous changes and improvements

V1.3.3.0 Fixed mercenary names

25 Apr 12:06
7274a35
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Patch 21 changed the Game.ini file, which ended up breaking how Frankensteiner handles the file. This has been fixed.

V1.3.2.0 - Slider Names

05 Jun 03:33
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This version adds names for some of the sliders as kindly contributed by @mfmy20 in #1.

Copy Face as Horde/BR Format

03 Sep 23:19
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Added a separate context menu for copying a mercenary's face values as Horde/BR format.

Mass Creator Update [Outdated]

14 Aug 00:44
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[Notice]: This version of Frankensteiner is outdated and no longer works. Please install the latest version instead. https://github.com/Dealman/Frankensteiner/releases/latest

Mass Creator Update

Biggest part of this update is the introduction of the Mass Creator. You can use this to quickly create anywhere from 1 to 255 mercenaries and automatically apply random or frankenstein modifiers upon creation. This way you can much faster find just that one messed up face you want. This is accessed via the Show Additional Tools button.

To complement this comes the ability to easily copy the face values of one mercenary and paste it onto one or several other mercenaries. It was gonna have keybinds but couldn't get my program to recognize Delete and Insert KeyUp events. So will try and add this in a later version.

[New]: Added a new keybind to select all mercenaries. (CTRL+A)
[New]: Ability to copy and paste face values from one mercenary to another. (has keybind support; CTRL+C & CTRL+V respectively)
[New:] Ability to delete mercenaries.
[New]: Ability to create new mercenaries directly through the program.
[New]: New import button located inside Additional Tools flyout menu. (Multi-import will come later)

Frankensteiner V1.2.0.0

03 Aug 16:26
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[Fixed]: Random/Frankenstein when multiple mercenaries selected would yield the same result for all of them.

A lot of bug fixes and new additions.
Mercenary list re-designed to support multi-selection and keybinds.
Performance improvements to mercenary editor window.
New experimental window for resolving conflicts.

Frankensteiner Beta V1.0.0.0

24 Jul 20:17
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Pre-release

Initial release for testing.